Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 10 Jul , 2013 3:40 pm

The Longhorn received many adjustments to bring it in line. I don't think it's a major problem in itself, I think the new weapon appeal is still there on it.

MARS mines seem ridiculous until you realise you can shoot them to blow them up. They have 50 hp. Any nerf to MARS mines would be to increase the activation delay, thus increasing the chance that they'd be destroyed before pulsing and also promoting the act of directly sticking the mine to enemy players so that it can't be detonated without killing the person it's stuck to.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 10 Jul , 2013 3:50 pm

Nope, by the time you've found where it's pulsing from, you could have just ran away. Trying to shoot it means you'll take more ticks, and often it's on the otherside of the wall anyway.
Last edited by iRobot on Wed 10 Jul , 2013 4:00 pm, edited 1 time in total.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 10 Jul , 2013 3:58 pm

So then the initial delay is too short. Rectifying.

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Wed 10 Jul , 2013 4:55 pm

I suggest you get one or two mines and no resupply for the MARS. Shoots nice, but takes too much time to reload.
Longhorn is the new spam after the acid gun, just shoot around or to the wall and it bounces... no need to aim... I agree with pupimassa in this one...takes a lot of the fun out fts

And lately the SK410 does not work and sucks badly, you can not hit anyone in the run because the gun moves to the side and shoots to the side, which means in combat when you dodge or move to avoid being shot you can not ever win!!!! rugeblack_face ....also the slugs... aiming a slug has become an art... you have to aim , trial shoot, and re-calibrate, and maybe you will hit something...
No one uses this gun after the Hipfire change... as it is, the weapon is useless...
"An BW match is a test of your skill against your opponents' luck." :)

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 10 Jul , 2013 4:57 pm

you can not hit anyone in the run because the gun moves to the side and shoots to the side
I mentioned this in the KS topic with the HAMR. It seems a large number of weapons seem to have ridiculous sway now, while others seemingly have none. Intentional hip fire nerf, or just a bug?

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 10 Jul , 2013 4:58 pm

The SK410 didn't actually change at all.

Edit: It has a jump offset. Fixed.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 10 Jul , 2013 5:02 pm

Many weapons have this jump offset then

D=

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 10 Jul , 2013 5:08 pm

SK410, HAMR, GRS9, Longhorn, MRDR88 are the only ones.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 10 Jul , 2013 5:12 pm

Viper was swaying like a bitch too

fts

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 10 Jul , 2013 5:23 pm

Intended, it does that all the time. It's not meant to be spammed in the fashion that some people were spamming it.

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