BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Mon 07 Apr , 2014 2:26 am

General
  • Onslaught balance and balancer death fix.
  • Improved forced aim code.

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Calypto
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Re: BallisticPro Changelogs (now major changes only)

Post by Calypto » Mon 07 Apr , 2014 5:43 am

General
  • Ping Compensation is now a mutator instead of a serveractor, and is enabled in all gametypes except Onslaught. This will fix the floating nodes.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Wed 09 Apr , 2014 2:16 am

General
  • Fixed bot aim
All Suppressors
  • Fixed excessive sound radius reduction (was in the region of 80% reduction and up to 90% for some weapons)

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Wed 09 Apr , 2014 7:45 pm

General
  • Team beacon will indicate HP by its color when healing weapons are in use or if the user specifies this to be a global behaviour. This required updates to all the code packages.
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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Thu 10 Apr , 2014 6:48 pm

Freon
  • Rage fixed bug causing players to fail to restart properly in a new round when a bot leaves the game.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sat 12 Apr , 2014 1:09 pm

BOGP
  • Fixed zoom bug when switching in sights
CYLO Firestorm IV
  • Deals limb damage instead of body damage with explosive rounds

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sun 13 Apr , 2014 2:53 pm

3SPN
  • Esc->Communication muting works against all but spectators

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sun 13 Apr , 2014 11:39 pm

A73 Skrith Rifle
  • Increased time taken for projectiles to ramp up to max damage by 50%
MK781 Shotgun
  • Starts with 3 shells
  • Increased delay between altfire shot and next primary shot
  • MK781 suppressed altfire reworked, deals 105 direct and 65 radius damage with smaller radius
  • Reduced spread of unsuppressed altfire

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Fri 18 Apr , 2014 5:55 pm

MK781 Shotgun
  • Improved speed of projectile fire.
  • Reduced damage of unsuppressed secondary fire (since it blinds).
    Fixed so that ammo is indeed 3 for the altfire and not 9.
A49 Skrith Blaster
  • Rebalanced as a sidearm.
    Secondary fire repels grenades.
CYLO Firestorm IV
  • Recoil increased from 155 to 192
Conqueror MGL
  • Added a usable sight and sight fire anim.
  • Hip capability nerfed.
  • Increased grenade speed.
All Grenades
  • You will drop a grenade you are cooking if you take more than 75 damage whilst cooking it.
  • This ACTUALLY works now.
Pineapples
  • Limit 2
  • Damage down to 130 from 200
  • Damage radius down from 400 to 300
FP7 Grenade
  • The MARS-3 cryo grenade and MOAC chaff grenades can douse fire.
  • Please note that this is under the FP7 entry. Don't try this against Killstreak-class weaponry.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sat 19 Apr , 2014 2:28 am

PD-97 Bloodhound
  • This is an untextured weapon, added to test the concept. It is pistol-class.
  • Primary launches darts which deal 4 dps (4 hps to allies) for 10 seconds. The effect stacks up to 5 times. Against enemies, a pink gas is produced which allows you to trace their route.
  • Altfire is a tazer with limited range. Upon hit, it inflicts a 30% slow and deals 4 dps. The fire key must be held down or the tazer will be retracted.

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