Glitch / Exploit report thread
- darkelf
- Disappeared Administrator
- Posts: 949
- Joined: Sun 15 Jan , 2012 12:34 pm
- Contact:
Re: Glitch / Exploit report thread
Well even so. I refuse to add it back in. Last obj is camp happy as it is on its own.. that and when egg race gets voted the first thought that comes to most of our heads is.. "make this end fast"
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
-
- Member
- Posts: 37
- Joined: Thu 28 Nov , 2013 9:06 pm
- Contact:
Re: Glitch / Exploit report thread
There is some glitch on LegoWars : when I hop on the levi and chain link on it (I mean, destroying it, with secondary fire link gun) the levi's health is decreasing, but my munitions stay the same, they don't decrease. Don't know if it's the same for all levis or just LegoWars's one.
- Eiforia
- Piska
- Posts: 589
- Joined: Sun 15 Jan , 2012 7:16 pm
- Contact:
Re: Glitch / Exploit report thread
Lets delete this shit duplo map. The problem will be solved.
"I shall listen to Roy Orbison - "It's Over" in memory of Hamish" - Azarael
- darkelf
- Disappeared Administrator
- Posts: 949
- Joined: Sun 15 Jan , 2012 12:34 pm
- Contact:
Re: Glitch / Exploit report thread
AS-LegoWars
Final obj room the Attackers side redeemer doors(2x) have bad collision allowing vehicles to drive in and get early access to deemers and telporters.
Also the 3 second delay on forced respawn(my eddition) needs to be tweaked to either instant respawn or disable the q respawn option.
I will do these changes when I get a chance. Unless someone else wants to jump in and do them. I will most likely not get around to it till next week.
Final obj room the Attackers side redeemer doors(2x) have bad collision allowing vehicles to drive in and get early access to deemers and telporters.
Also the 3 second delay on forced respawn(my eddition) needs to be tweaked to either instant respawn or disable the q respawn option.
I will do these changes when I get a chance. Unless someone else wants to jump in and do them. I will most likely not get around to it till next week.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- proof
- Banned
- Posts: 348
- Joined: Tue 30 Apr , 2013 8:45 pm
- Location: Frankfurt, Germany
- Contact:
Re: Glitch / Exploit report thread
I can do it np, only takes few minutes anway
Art in a frame is like an eagle in a birdcage.
- proof
- Banned
- Posts: 348
- Joined: Tue 30 Apr , 2013 8:45 pm
- Location: Frankfurt, Germany
- Contact:
Re: Glitch / Exploit report thread
Dont know where to post the download link since the actual LegoWars thread in the Maps section is already 4 years old, so im just gonna post it here:
http://www.mediafire.com/download/7avin ... goWars.zip
- Disabled all bAllowTeleporting except the first two PSM and the last two PSM ("outro" with the falling bricks).
- Disabled UseSimpleKarmaCollision for the StaticMesh used as mover to block the redeemers in the staticmeshbrowser.
Didnt test it yet but it should work now.
http://www.mediafire.com/download/7avin ... goWars.zip
- Disabled all bAllowTeleporting except the first two PSM and the last two PSM ("outro" with the falling bricks).
- Disabled UseSimpleKarmaCollision for the StaticMesh used as mover to block the redeemers in the staticmeshbrowser.
Didnt test it yet but it should work now.
Last edited by darkelf on Tue 30 Sep , 2014 3:21 pm, edited 1 time in total.
Reason: Uploaded.
Reason: Uploaded.
Art in a frame is like an eagle in a birdcage.
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: Glitch / Exploit report thread
In english?
- proof
- Banned
- Posts: 348
- Joined: Tue 30 Apr , 2013 8:45 pm
- Location: Frankfurt, Germany
- Contact:
Re: Glitch / Exploit report thread
Special translation for Robot:
I did what elfy asked for.
I did what elfy asked for.
Art in a frame is like an eagle in a birdcage.
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: Glitch / Exploit report thread
Ah, was hoping you would have fixed the outro so that flying a redeemer made you able to move through it.
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: Glitch / Exploit report thread
Indeed, Legowars.proof wrote:Special translation for Robot:
I turned this map into Aza's wet dream of spamming without bothering to get objectives.
Who is online
Users browsing this forum: No registered users and 1 guest