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RACE-BarrelRace
- darkelf
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Re: RACE-BarrelRace
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- Satin
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Re: RACE-BarrelRace
hahaha that would be kinda funny, it would certainly provide an incentive to finish first.
- darkelf
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Re: RACE-BarrelRace
Changes made:
-Fixed a potential camp spot in trial area.
-Fixed messages for special button so that they trigger every time button is press instead of only triggering for first press only.
-Fixed a potential camp spot in trial area.
-Fixed messages for special button so that they trigger every time button is press instead of only triggering for first press only.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- Eiforia
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Re: RACE-BarrelRace
Can u delete forced respawns? They are a very sad story for guys trying to do trial part.
Also we have other maps with few same objects and there are no forced respawns and still map being played good.
Also we have other maps with few same objects and there are no forced respawns and still map being played good.
"I shall listen to Roy Orbison - "It's Over" in memory of Hamish" - Azarael
- iRobot
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Re: RACE-BarrelRace
Since all three objectives are going to the same point, the map needs the respawn to make it more than 2 mins
- darkelf
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Re: RACE-BarrelRace
Like Irobot said, there is no way to remove forced re spawns in this map design. The other objectives would be completed by the person that got to obj first. The only other alternative is to increase the amount of objectives to 20 and make it where you have to sacrifice your car and yourself to the barrel monster or something.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- darkelf
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Re: RACE-BarrelRace
Changes made:
-Separated the vehicle hop trial area from the foot trial area.
1. Vehicle trial: This area is still accessible in its normal location. You will not however be able to gain access to the roof/foot trial area. This trial only gains you access to the deemer platform.
2. Roof/Foot trial: This area is now accessible via a jump pad from base to roof. This was done to decrease the amount of time it took to get to the roof after falling to your death or after forced respawn to base. This area still remains a no weapon zone/no kill zone. Once you reach the top of the trial you can decide if you want to jump over to the vehicle trial area and get to the deemer platform or you can go somewhere else.
-Modified the foot trial jump distances in a few areas where it was just a bit to sensitive to the max jump distance.
-Added lighting to spawn rooms. Was a bit dark in there.
-Added additional protection via blocking volumes in areas of map to prevent exploitation or killing in no kill zones.
-Added volume to re add weapons after you reach a certain area(no spoilers).
-Added blocking volume to spawns to prevent barrel gun spam in base.
-Fixed weapon lockers in spawns. Some had bio while others had barrel gun. They now match each other. IE no bio rifle, now barrel gun.
Unaddressed request:
-Barrels respawn: I have yet found a way to make this happen yet. Tried using the code from https://wiki.beyondunreal.com/Legacy:ReviveBarrel but its failing on a few lines. This idea may or may not be addressed in future.
-No forced respawns after each obj is completed: This would require a redesign of track so that players can just do all objs once they get to the garage based objectives. In order to do this I would need to create a sacrifice car and player objective idea which means more objectives would need to be added (like 20 objectives total). This however has its own problems.. Once the objective has been reached about 2 or 3 times all the barrels in map will have been destroyed making the objective boring. So not throwing this idea out the window yet.. if we can get re spawning barrels working then this idea will be pursued.
-Separated the vehicle hop trial area from the foot trial area.
1. Vehicle trial: This area is still accessible in its normal location. You will not however be able to gain access to the roof/foot trial area. This trial only gains you access to the deemer platform.
2. Roof/Foot trial: This area is now accessible via a jump pad from base to roof. This was done to decrease the amount of time it took to get to the roof after falling to your death or after forced respawn to base. This area still remains a no weapon zone/no kill zone. Once you reach the top of the trial you can decide if you want to jump over to the vehicle trial area and get to the deemer platform or you can go somewhere else.
-Modified the foot trial jump distances in a few areas where it was just a bit to sensitive to the max jump distance.
-Added lighting to spawn rooms. Was a bit dark in there.
-Added additional protection via blocking volumes in areas of map to prevent exploitation or killing in no kill zones.
-Added volume to re add weapons after you reach a certain area(no spoilers).
-Added blocking volume to spawns to prevent barrel gun spam in base.
-Fixed weapon lockers in spawns. Some had bio while others had barrel gun. They now match each other. IE no bio rifle, now barrel gun.
Unaddressed request:
-Barrels respawn: I have yet found a way to make this happen yet. Tried using the code from https://wiki.beyondunreal.com/Legacy:ReviveBarrel but its failing on a few lines. This idea may or may not be addressed in future.
-No forced respawns after each obj is completed: This would require a redesign of track so that players can just do all objs once they get to the garage based objectives. In order to do this I would need to create a sacrifice car and player objective idea which means more objectives would need to be added (like 20 objectives total). This however has its own problems.. Once the objective has been reached about 2 or 3 times all the barrels in map will have been destroyed making the objective boring. So not throwing this idea out the window yet.. if we can get re spawning barrels working then this idea will be pursued.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
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Re: RACE-BarrelRace
trap the whole track if obj is done. cars respawn and players respawn
or try it polite and use vehicle teleporters or someting like the one used in watercity.
or try it polite and use vehicle teleporters or someting like the one used in watercity.
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Re: RACE-BarrelRace
Here are some respawning Barrels. GLoups made them. He also increased the damage, changed the sound, increased the damage radius, changed the animation. You can addjust the respawntime (default 45 s). If you want to use them, or parts of the code, please give him credits in the map.
- darkelf
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Re: RACE-BarrelRace
Thanks, I'll try and see if I can put those into level soon.Miauz55555 wrote: ↑Sat 24 Mar , 2018 2:23 pm Here are some respawning Barrels. GLoups made them. He also increased the damage, changed the sound, increased the damage radius, changed the animation. You can addjust the respawntime (default 45 s). If you want to use them, or parts of the code, please give him credits in the map.
DM-Barrels.zip
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
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