Racing maps (LDGObjects)

For posting your maps.
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iRobot
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Re: Racing maps (LDGObjects)

Post by iRobot » Mon 27 Aug , 2012 5:02 pm

o I thought you meant like 'get this vehicle to the y'

Night
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Re: Racing maps (LDGObjects)

Post by Night » Mon 27 Aug , 2012 5:41 pm

Hello
The links are killed. Where can i donwload the offline mod?
I have extract wiht cache managa but i can't see the vehicles. Always...
Please make a download portal. its always bad work!

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iRobot
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Re: Racing maps (LDGObjects)

Post by iRobot » Mon 27 Aug , 2012 5:42 pm

Hi Night

They dont work offline anymore, if you want to play with them, you'll need to join the server.

Night
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Re: Racing maps (LDGObjects)

Post by Night » Mon 27 Aug , 2012 6:07 pm

??? ok
But how i make racing maps, now? offline?

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Takeo
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Re: Racing maps (LDGObjects)

Post by Takeo » Mon 27 Aug , 2012 6:13 pm

As long as you are not up to create an extremely crazy map, you may look at the size proportions of other race maps and use those.

Every map - before added - is being tested by us. If there is a problem, you'll be told.
Image

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iRobot
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Re: Racing maps (LDGObjects)

Post by iRobot » Tue 28 Aug , 2012 1:58 pm

I think he meant how does he play the race maps offline - you need to extract them, but you'd also need the files to enable RACE as a selectable gametype in instant action. I don't think that part is possible anymore.

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Azarael
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Re: Racing maps (LDGObjects)

Post by Azarael » Tue 28 Aug , 2012 2:09 pm

Open the map using UT2k4Assault.ASGameInfo?

DaemoNPro
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Re: Racing maps (LDGObjects)

Post by DaemoNPro » Mon 12 Nov , 2012 6:24 pm

Izumo_CZ wrote: Download these archives and extract them into system directory:

Nitro Vehicles 8 Patch 9
UTComp v1.7a
Venom BL2
LDG Gametype 7
LDG Objects
Unreal Extension
Hello Izumo!
all links to download this packages - died
You can upload into another location?

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Re: Racing maps (LDGObjects)

Post by iZumo » Mon 12 Nov , 2012 6:51 pm

Hi, links updated to latest versions supporting offline play and from mapping perspective there is no difference with them, except unfortunately two things are there that Patch13 (final) did not have:
- Scorpion ability to jump
- Atlas, Trial Scorpion, Multifire scorpion (broken in terms of gameplay) were added in Patch 14

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Re: Racing maps (LDGObjects)

Post by DaemoNPro » Mon 12 Nov , 2012 7:12 pm

Izumo_CZ wrote:Hi, links updated to latest versions supporting offline play and from mapping perspective there is no difference with them, except unfortunately two things are there that Patch13 (final) did not have:
- Scorpion ability to jump
- Atlas, Trial Scorpion, Multifire scorpion (broken in terms of gameplay) were added in Patch 14
Understood ^^

Big Thanks for links joinha

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