Racing maps (LDGObjects)
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- Forever Alonnie
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Re: Racing maps (LDGObjects)
hmm I extracted LDGVehicletrials.u to my system directory but UnrealEd still crashes when i open a racing map.Any help?.i'm noob at this.
- Calypto
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Re: Racing maps (LDGObjects)
Download the dependency checker program and press the missing files tab. Extract those missing files and the map will open.
http://www.p-fat.net/
http://www.p-fat.net/
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- Forever Alonnie
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Re: Racing maps (LDGObjects)
Thank youuu!Calypto wrote:Download the dependency checker program and press the missing files tab. Extract those missing files and the map will open.
http://www.p-fat.net/
- Azarael
- UT2004 Administrator
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Re: Racing maps (LDGObjects)
Updated info in first post for checkpoint system.
- darkelf
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Re: Racing maps (LDGObjects)
Just did my new map with this feature.Azarael wrote:Updated info in first post for checkpoint system.
Does it not work offline?
Tried the snow race -C that was on server and it didn't work offline either.
Edit: Appears my first question is correct. It doesn't work offline. (Just tried it on server and it worked) Any way for it to work offline? Or someone able to test to make sure I did it correctly?
Also does the check point system just effect vehicles or does it effect walkers as well?
http://www.mediafire.com/download/3fudy ... ster-C.zip
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- Azarael
- UT2004 Administrator
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Re: Racing maps (LDGObjects)
You need LDGObjects and LDGGame14, which both updated. The system uses delegates for compatibility reasons so will not produce errors if used in the wrong gametype or with an old LDGGame14 version.
It affects walkers and ground vehicles. Air units and hovercraft are immune.
It affects walkers and ground vehicles. Air units and hovercraft are immune.
- darkelf
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Re: Racing maps (LDGObjects)
Ah I had a feeling it was something like that. Good to know it will not produce errors. Time for to get busy.Azarael wrote:You need LDGObjects and LDGGame14, which both updated. The system uses delegates for compatibility reasons so will not produce errors if used in the wrong gametype or with an old LDGGame14 version.
It affects walkers and ground vehicles. Air units and hovercraft are immune.
Also possible bug.. Not sure if you have been monitoring webadmin but. Racing atm on all maps are unable to teleport back to base (q). Could this be a result of this latest update?
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Racing maps (LDGObjects)
Yeah, AS has its own PRI, from which I forgot to extend.
Updated thread version of LDGObjects.
Updated thread version of LDGObjects.
- darkelf
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Re: Racing maps (LDGObjects)
Another bug report:
Tested this both my map and snowrace-c(offline and on ldg server). Snowrace-c is unable to be completed online atm.
-EnabledOnObjectiveTag doesn't seem to work. After completing obj 1 any objective afterwards is unassailable due to new area checkpoints not being unlocked. I tried setting the value to the 1st objs tag as indicated to do, along with the 1st objs event and object name. Along with setting the values to match that of second obj as well. In testing just starting up map and doing dno then entering old area obj1 the checkpoints are still active and working as if obj1 is still on.
Note: I have updated to the latest version of ldggame14/ldgobjects from server.
Tested this both my map and snowrace-c(offline and on ldg server). Snowrace-c is unable to be completed online atm.
-EnabledOnObjectiveTag doesn't seem to work. After completing obj 1 any objective afterwards is unassailable due to new area checkpoints not being unlocked. I tried setting the value to the 1st objs tag as indicated to do, along with the 1st objs event and object name. Along with setting the values to match that of second obj as well. In testing just starting up map and doing dno then entering old area obj1 the checkpoints are still active and working as if obj1 is still on.
Note: I have updated to the latest version of ldggame14/ldgobjects from server.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Racing maps (LDGObjects)
Confirmed, multiple mistakes.
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