BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sun 18 May , 2014 3:09 am

Nova Staff
  • Quadrupled the healing output of Lightning mode (yes, it heals teammates)
XM84 Tech Grenade
  • No longer inflicts blind against players facing away from it
MRS-138 Shotgun
  • Increased speed of fire animation playback by 70%
  • Adjusted position in sights view downward
  • Always uses a crosshair
  • Slightly cut reload rate
Airstrikes
  • Reduced the minimum range of a number of strikes

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sun 25 May , 2014 3:59 am

General
  • Increased shotgun hip spread.
  • Decreased the ability of most shotguns at long range.
  • Certain damagetypes inflict knockback.
  • Fixed repeat reload animations not playing in third person.
XOXO Staff
  • Shifted sight position downwards.
  • Increased sound volume.
  • Stream now heals powernodes and vehicles.
  • Increased base damage and ramp of stream.
  • Capped maximum damage of stream.
  • Melee has correct damagetype and spawns Lewdness pickups on kill.
  • Fixed bug which caused XOXO users to be visible through walls.
  • Fixed residual glow and love mode effects when an XOXO was destroyed.
  • Love Mode increases jump height.
PD-97
  • Fixed tazer effects on clients other than the weapon user's.
All Staves
  • Specials last 60 seconds maximum.

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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Wed 28 May , 2014 2:33 pm

XK2 Submachinegun
  • Altfire is now freeze rounds which inflict slow. Generated by an internal condenser whose power is displayed on the HUD's charge bar.
General
  • GetLoadoutWeapon and ToggleMainWeapons function in all gametypes
  • GetLoadoutWeapon and ToggleMainWeapons will pull subclasses of weapons (fix for Dark Star, Nova Staff and Le Big XOXO not working in Freon)
Precaching
  • TOWP weapons will be precached.
ArenaMaster
  • Added the ArenaMaster gametype (it's round-based Last Man Standing)
LS-14 Laser Carbine
  • Reworked. Now heats up players, dealing a damage bonus directly proportional to heat with successive shots to players so heated. Players hit by this weapon emit smoke to indicate the heat status, the opacity of which is proportional to heat level. Heat declines after a while. Has a low TTK for players who have already been damaged by other weapons, but deals insane damage against hard targets and targets being healed. Shots from multiple LS-14s to a single target are tracked by the same heater.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Fri 30 May , 2014 1:17 am

General
  • Cut down the size of one of the main texture packages.
Precaching
  • All weapons will be precached in Freon games. The other gametypes do not precache to allow the difference, if any, to be judged.
LS-14 Carbine
  • Fixed a crash bug

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sun 01 Jun , 2014 9:22 pm

General
  • Most melee attacks have been moved to the new Melee attack key. Most weapons which previously used a melee attack as their altfire have new attacks or modes shifted.
  • GetLoadoutWeapon should work in all gametypes now.
  • You can jump while sighting.
A73 Skrith Rifle
  • Power Blast mode moved to the altfire.
M763 Shotgun
  • Reanimated entirely by Xavious.
  • Loads gas shells with its altfire.
MRS-138 Tactical Shotgun
  • Gains a tazer attack comparable to the Bloodhound's with double the range.
CYLO Firestorm IV
  • Is now the CYLO Firestorm V (for other reasons as well.)
  • Altfire fires high explosive slugs.
SK-410 Shotgun
  • Automatic Slug mode moved to the altfire.
XOXO Staff
  • Sexplosion penetrates walls for 65% of its base damage.
  • Lust mode costs Lewdness to use.
  • Altfire is now Stream. Holding Fire while using Stream will prevent lockon and break existing locks.

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Re: BallisticPro Changelogs

Post by Azarael » Wed 04 Jun , 2014 2:36 am

General
  • Tidying up various oversights in the last set of changes.
  • WeaponLockers are now subject to weapon carrying restrictions.

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Re: BallisticPro Changelogs

Post by Azarael » Thu 05 Jun , 2014 11:51 am

General
  • Fixed tazer third person appearance for non-owning clients.
  • Melee fires should work in Invasion.
  • Skill is no longer displayed. The skill balancer now randomizes the start team as well.
  • General effects and animation fixing related to melee attacks.
  • Changed friendly fire mechanics. Hitting players with much lower skill than you with non-explosive weapons will not cause RFF.
  • Fixed some incorrect code in HUDFix which was causing the Red team score for Onslaught to be drawn incorrectly.
M763 Shotgun
  • Altfire will not inflict lockdown.

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Re: BallisticPro Changelogs

Post by iZumo » Thu 05 Jun , 2014 2:12 pm

Website will no longer show EFR & Skill too.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Wed 25 Jun , 2014 12:14 pm

General
  • Donation returns to both KS slots.
  • Adjusted the slots. Melee is now Gear, with Sidearm handling melee weapons.
  • Sandbags are no longer a loadout item. They are spawned in by eligible weapons.
Machine Guns
  • Cover bonus depends on relative Z dist between player's eye height and weapon's current location. Drop'n'spam invulnerability is the nerf target. The HAMR retains the old behaviour as it's not compatible with sandbags.
  • MGs grant sandbags on acquisition.
  • Deploy now two-way handshakes to confirm that the weapon was received. Client will check in response to server's query whether the gun was received. If not, or if the client drops the query (because of the same state transition problem that drops the gun), server will continually attempt to resend the gun until it's received or you die. I'm aware that this was bugged in the version live, it's fixed now.
A73 Skrith Rifle
  • Will not inflict blind on a miss. Someone tell Bufty he can stop spamming it now ;)

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Re: BallisticPro Changelogs

Post by Azarael » Thu 26 Jun , 2014 8:02 pm

Pending

Melee
  • Melee fatigue has been added. Melee weapons swing slower and with added delay over time.
  • Hitting block significantly increases your fatigue.
  • Strikes from a melee weapon will displace the foe's weapon to prevent them from noobishly spamming you to death when you managed to get into melee range and deserve to ice them.

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