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Re: DM-Highlander[DayTest]

Posted: Tue 12 Apr , 2016 10:53 pm
by Calypto
Earl_Vencar.:LLS:. wrote:Why not just add some lights and change this new update to a [Night] version? Then if the players don't like it, they don't have to vote it.
Yeah, I'll do that.

Just to clarify, my intention wasn't and isn't to replace the version that is currently on the server, but to add another to enhance the playing experience. The map included multiple fixes such as addressing the terrain sticking up in the tunnels and buildings, fixing the area next to the bell where you can get stuck, smoothing out the terrain near the walls of the castle to look more natural, and fixing the lower elevator so that it doesn't "glow" anymore.

Re: DM-Highlander[DayTest]

Posted: Thu 14 Apr , 2016 5:23 pm
by Azarael
I've done the job that needed to be done.

Re: DM-Highlander[DayTest]

Posted: Thu 14 Apr , 2016 5:23 pm
by iRobot
Denied

Re: DM-Highlander[DayTest]

Posted: Thu 14 Apr , 2016 5:55 pm
by giZmo
Azarael wrote:I've done the job that needed to be done.
Looks good, nice work.

Re: DM-Highlander[DayTest]

Posted: Thu 14 Apr , 2016 6:37 pm
by Earl_Vencar.:LLS:.
Agree, I look forward to testing it out this weekend.

Re: DM-Highlander[DayTest]

Posted: Thu 14 Apr , 2016 7:55 pm
by ILoveTheNorth
Earl_Vencar.:LLS:. wrote:Agree, I look forward to testing it out this weekend.
This weekend? Come play tonight m8.

Re: DM-Highlander[DayTest]

Posted: Mon 18 Apr , 2016 10:30 am
by iRobot
The new version is great. Like the new sub level greatly.

Re: DM-Highlander[DayTest]

Posted: Mon 02 May , 2016 1:29 am
by Azarael
Adjusted the height limit. Power airstrikes will no longer work. Shit elsewhere.