UnrealEditor freezing

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d0ge
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UnrealEditor freezing

Post by d0ge » Wed 23 Nov , 2016 9:47 pm

Hi there!

So I have this special problem with my editor... it's freezing everytime when I'm trying to create a Terrain :( - but working with bsp/static meshes works fine!
I made a video because I thought writing down everything would be a little bit too much. (Sorry for the watermark and the music - recorded my audio too...)


(@Taskmanager Keine Rückmeldung=Not Responding)
Basically, the editor freezes everytime when I'm trying to create a Terrain/Layer or choose a texture for it.


Here is a log from the Editor:

Code: Select all

Log file open, 11/23/16 20:14:02
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line: 
Init: Character set: Unicode
Init: Base directory: E:\Steam\SteamApps\common\Unreal Tournament 2004\System\
Init: Ini:UT2004.ini   UserIni:User.ini
Init: Build label: Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: 	nvd3dum.dll/NVIDIA GeForce GTX 660 Ti
Log: 	nvd3dum.dll/NVIDIA GeForce GTX 660 Ti
Log: Startup time: 3.583000 seconds
Cmd: MODE MAPEXT=ut2
Log: Opened viewport
Log: Enter SetRes: 386x55 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 314x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 314x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 314x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 314x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 69x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 34x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 69x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 34x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 256x256 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Cmd: CAMERA UPDATE NAME=MeshViewer MESH="banner" FLAGS=641 REN=19 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=MeshViewer MESH="banner" FLAGS=641 REN=19 MISC1=0 MISC2=0
Log: Preprocessing:  Vertex stream total vertices: 319 Orig wedges: 319
Log: Allocating 16384 byte dynamic index buffer.
Log: Enter SetRes: 717x657 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Allocating 16384 byte dynamic index buffer.
Log: Enter SetRes: 717x677 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Allocating 16384 byte dynamic index buffer.
Log: Enter SetRes: 717x657 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Allocating 16384 byte dynamic index buffer.
Log: Opened viewport
Log: Enter SetRes: 256x256 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 0x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 508x643 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="FloorTurretGun" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="FloorTurretGun" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="FloorTurretGun" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="FloorTurretGun" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Cmd: CAMERA UPDATE FLAGS=545425097 REN=20 NAME=PrefabBrowser
Log: Enter SetRes: 717x668 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 256x256 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 0x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 182x240 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Cmd: CAMERA UPDATE NAME=LIPSinc MESH="" FLAGS=16810633 REN=34 MISC1=-1 MISC2=0
Cmd: CAMERA UPDATE NAME=LIPSinc MESH="CeilingTurretBase" FLAGS=16810633 REN=34 MISC1=-1 MISC2=0
Cmd: CAMERA UPDATE NAME=LIPSinc MESH="CeilingTurretBase" FLAGS=16810633 REN=34 MISC1=-1 MISC2=183882240
Cmd: AUDIO FINDVIEWPORT
Cmd: CAMERA UPDATE NAME=LIPSinc MESH="CeilingTurretBase" FLAGS=16810633 REN=34 MISC1=-1 MISC2=183882240
Cmd: CAMERA UPDATE NAME=LIPSinc MESH="CeilingTurretBase" FLAGS=16810633 REN=34 MISC1=-1 MISC2=21365232
Log: Opened viewport
Log: Enter SetRes: 320x400 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 320x400 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 776x532 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 466x178 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 466x224 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 466x224 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 0x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 867x597 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Cmd: CAMERA UPDATE FLAGS=1073742464 MISC2=0 REN=17 NAME=TextureBrowser PACKAGE="2K4Chargers" GROUP="ChargerTextures"
Log: Enter SetRes: 355x150 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 188x150 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 355x150 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 188x150 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 1197x498 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 642x498 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 1197x498 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 642x498 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Cmd: OBJ LOAD FILE="E:\Steam\SteamApps\common\Unreal Tournament 2004\Textures\AbaddonTerrain.utx"
Log: Matched Viewport TerrainHeightmap
Log: Matched Viewport TerrainLayers
Log: Matched Viewport TerrainDecoLayers
Log: Matched Viewport MatineeScenes
Log: Matched Viewport MatineeActions
Log: Matched Viewport MatineeSubActions
Log: Matched Viewport U2Vie
What I've tried so far:
Re-install the game
Running through compatibility mode
Verify game-cache via steam

I bought the game legally on steam and everything is up-to-date
I searched through the whole internet, but I couldn't find anything helpful :(

If anybody has an advice, please let me know!
Thank you very much
-Doge

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Earl_Vencar.:LLS:.
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Re: UnrealEditor freezing

Post by Earl_Vencar.:LLS:. » Wed 23 Nov , 2016 11:58 pm

Been a while since I have done terrain but is that the default height? Looks very large. Also try creating the layer before selecting the texture.
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Calypto
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Re: UnrealEditor freezing

Post by Calypto » Thu 24 Nov , 2016 6:17 am

Earl_Vencar.:LLS:. wrote:Been a while since I have done terrain but is that the default height? Looks very large. Also try creating the layer before selecting the texture.
I don't think you can't make layers without selecting a texture.

Are you following this tutorial? Did you build the map after creating the zone?
https://wiki.beyondunreal.com/Legacy:Creating_A_Terrain

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d0ge
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Re: UnrealEditor freezing

Post by d0ge » Thu 24 Nov , 2016 11:22 am

Earl_Vencar.:LLS:. wrote:Been a while since I have done terrain but is that the default height? Looks very large. Also try creating the layer before selecting the texture.
If you mean the height in the TerrainEditor - yes it's default. I have to select any texture first before I can make a Layer, but it doesn't matter if i pick it before (even close the TerrainEditor) it still crashes when I'm trying to create a Layer.
Calypto wrote: Are you following this tutorial?
https://wiki.beyondunreal.com/Legacy:Creating_A_Terrain
No, if it's any important I'm following this tutorial: http://www.3dbuzz.com/training/view/unr ... n-creation
Did you build the map after creating the zone?
I'm starting from the scratch and the frist thing I'm trying to set up is the Terrain, if that's what you meant?

Thanks for your answers so far! If it's any important if I'm trying to load a "complete" map (for example Grove) and set a new layer - same issue :-|

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Thewalkingdead3
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Re: UnrealEditor freezing

Post by Thewalkingdead3 » Fri 25 Nov , 2016 11:20 pm

http://www.3dbuzz.com/training/view/unr ... n-creation I followed the advice that gave his market to me
Le silence rend les rageux encore plus fou 🔪
Retient un truc je ferrai plus d'effort pour revenir vers toi
Tu m'a trahis sa veut dire que tu as pas des rourounette

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Thewalkingdead3
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Re: UnrealEditor freezing

Post by Thewalkingdead3 » Fri 25 Nov , 2016 11:22 pm

Doge why you want to make a terrain don't do terrain just make a track =) if you want help i can help you
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0rang3
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Re: UnrealEditor freezing

Post by 0rang3 » Fri 25 Nov , 2016 11:28 pm

Thewalkingdead3 wrote:don't do terrain just make a track =)
facepalm

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Den
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Re: UnrealEditor freezing

Post by Den » Fri 25 Nov , 2016 11:28 pm

#walkingdeadmapping

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Thewalkingdead3
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Re: UnrealEditor freezing

Post by Thewalkingdead3 » Fri 25 Nov , 2016 11:34 pm

Orange we don't must to do a terrain we must do un cube pls don't say message when you don't know ty
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Re: UnrealEditor freezing

Post by Thewalkingdead3 » Fri 25 Nov , 2016 11:35 pm

Den wrote:#walkingdeadmapping
Den iam soon
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