obj sound

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pie
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obj sound

Post by pie » Mon 16 Apr , 2018 11:50 am

When I stand on a obj I don't get that warning alarm, any ideas please?

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darkelf
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Re: obj sound

Post by darkelf » Mon 16 Apr , 2018 1:49 pm

pie wrote:
Mon 16 Apr , 2018 11:50 am
When I stand on a obj I don't get that warning alarm, any ideas please?
You will have to create ASCriticalObjectivevolume for the area you want a sound to start playing. Pick a tag name for the AScriticalObjectiveVolume and then copy paste the tag name to the objective actors properties in GameObjective/CriticalObjectiveVolumeTag.

You can take a look at AS-Convoy alternate objective on obj 1 area for an example of this.
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pie
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Re: obj sound

Post by pie » Tue 17 Apr , 2018 10:01 am

Thanks Elfy, I'll take a good look at that.

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