You need help? It's here!
3 posts • Page 1 of 1
- Disappeared Administrator
- Posts: 949
- Joined: Sun 15 Jan , 2012 12:34 pm
You will have to create ASCriticalObjectivevolume for the area you want a sound to start playing. Pick a tag name for the AScriticalObjectiveVolume and then copy paste the tag name to the objective actors properties in GameObjective/CriticalObjectiveVolumeTag.
You can take a look at AS-Convoy alternate objective on obj 1 area for an example of this.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
Users browsing this forum: No registered users and 2 guests