Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Earl_Vencar.:LLS:.
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Re: Ballistic Bro Changelogs Discussion

Post by Earl_Vencar.:LLS:. » Sat 20 Feb , 2016 3:07 pm

Azarael wrote:SK-410 Assault Shotgun

Fire interval reduced from 0.325 to 0.22
As Butcher said, the high recoil means that the lower fire interval does not offset the damage reduction change; it's much more efficient to use the secondary slugs and completely ignore the primary shots, especially as firing 6 shots at 20 - 30 damage each isn't going to kill anyone.
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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Sat 20 Feb , 2016 3:49 pm

Yes, I just haven't gotten around to adjusting it yet.

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Aberiu
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Re: Ballistic Bro Changelogs Discussion

Post by Aberiu » Mon 22 Feb , 2016 8:41 am

We have so many weapons with knockback options, now we need one that reduces knockback for you

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 22 Feb , 2016 10:02 am

Something that counters knockback would be good. What if there was a weapon which could save people from being knocked back, and pull them back?

It could revolutionize the game.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Mon 22 Feb , 2016 8:57 pm

I changed the SK410 and FS partly because I don't see a way to shut down SAR12 charges. That says to me that there's not enough close-range knockback potential. The intent behind the SK410 is to have a very short-ranged shotgun which also has the ability to fend off charges from other weapons which want to occupy its own range.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Thu 25 Feb , 2016 3:33 pm

nice shawty changes joinha

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 28 Sep , 2016 11:45 am

No patch in months (ok

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Re: Ballistic Bro Changelogs Discussion

Post by CaptainXavious » Wed 30 Oct , 2019 8:24 pm

THE DAY HAS COME AS FORETOLD BY THE PROPHETS

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