BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Mon 07 Nov , 2011 9:38 pm

General

May now save 5 loadout profiles. Names are editable, however you will have to click "Save" after each name edit.

Testing a fix for the recoil bug. The following weapons are affected:

R-78 Sniper Rifle
X-83 Sniper Rifle
M-75 Railgun

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giZmo
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Re: BallisticPro changelogs.

Post by giZmo » Mon 07 Nov , 2011 11:53 pm

Loadout profiles ? I didn´t know thats even possible....where you can set it up ?
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Re: BallisticPro changelogs.

Post by iZumo » Mon 07 Nov , 2011 11:56 pm

It's probably not online yet (new feature).

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giZmo
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Re: BallisticPro changelogs.

Post by giZmo » Tue 08 Nov , 2011 12:00 am

Sorry i got the phrase "May now save 5 loadout profiles" wrong...my mistake
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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Tue 08 Nov , 2011 12:02 am

I tend to post changelogs in advance.

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Tue 08 Nov , 2011 4:06 am

Recoil bug fixed.

At the moment, fixed weapons are:

R9 Ranger Rifle
X83 Sniper Rifle
R78A1 Sniper Rifle
SRS-600 Battle Rifle
SRS-900 Battle Rifle
M763 Shotgun

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Wed 09 Nov , 2011 4:25 am

Various adjustments coming.

SRS-900 Battle Rifle
Now uses the SRS-600's statistics for its primary fire.

M763 Shotgun
Is now semi-automatic.
Fire interval decreased from 0.7 to 0.55.
Base damage increased from 108 to 135.
Damage drops off to 80% of original damage over range. Coupled with spread, the weapon loses more base damage over range.
Now carries 6 rounds.

MRS138 Shotgun
Is now semi-automatic.
Fire interval decreased from 1 to 0.42.
Base damage changed to 130.
Now carries 4 rounds.
Damage drops off to 50% of original damage over range.

A500 Reptile
Now fires 5 projectiles dealing 35 damage each.
Spread reduced from 600/900 to 250/250.
Fire rate down to 0.7 from 1.

Bulldog Assault Cannon
Fire interval decreased from 0.75 to 0.7.
Damage increased from 80 to 90.
Has more recoil.

XMk-5 SMG
Fire interval up to 0.8 from 0.75.
Darts now travel much faster.

HMC-117 Photon Cannon
Primary fires on release.

Staffs
Slow Charge fires more quickly.

XM300 Nanoblade
Now boosts speed by 10%.

All main weapon bayonets now deal 150 damage at 220 range with a 0.75 second fire interval.

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Wed 09 Nov , 2011 6:26 pm

General

Adjusted recoil of all assault rifles and battle rifles.
Main weapon bayonets will now automatically fire if an enemy is in range and is being aimed at.

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Sun 13 Nov , 2011 9:10 pm

General

There is an issue with the game at the moment regarding projectiles - they appear to take a different path to the player's aim on the client side, but are in fact aimed accurately on the server. This issue has been resolved for the next update.

Weapon muzzle flashes no longer illogically penetrate through the weapon. A good example of this is the suppressed XK-2 when aimed.

CYLO Assault Weapon

Shotgun inaccuracy reduced to 350/350 from 900/900
Shotgun deals slightly less overall damage (although this is still a buff to the shotgun)
Shotgun now produces recoil.

NRP-57 Pineapple

No longer Karma-based.

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Re: BallisticPro changelogs.

Post by Azarael » Mon 14 Nov , 2011 7:25 pm

XMk-5 Submachine Gun

Secondary fire dart deals 30 damage plus 66 over time with green screenflash.

Fifty-9 Machine Pistol

Less recoil.

XRS-10 Machine Pistol

Less recoil.

A73 Skrith Rifle

Reduced recoil from 170 to 128.
Increased base damage from 27 to 29.

LS-14 Laser Carbine

Increased base damage from 32 to 36.
Doubled heat generation per shot.
Increased rocket damage from 50 to 65.

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