BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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iZumo
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Re: BallisticPro changelogs.

Post by iZumo » Sun 30 Oct , 2011 1:35 am

Freon
- Supported by UTComp Scoreboard (modified to suit Freon) / Colored names (in death messages they won't default to all white)
Note: it has separate client settings for Scoreboard / Death Messages
- In OT, you'll not be able thaw other players for 10 seconds after you have been thawn
- In OT, thaw rate reduced by cca. 60% - 70%

Nardaq_NL
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Re: BallisticPro changelogs.

Post by Nardaq_NL » Mon 31 Oct , 2011 3:09 am

Izumo_CZ wrote:Freon
- Supported by UTComp Scoreboard (modified to suit Freon) / Colored names (in death messages they won't default to all white)
Note: it has separate client settings for Scoreboard / Death Messages
- In OT, you'll not be able thaw other players for 10 seconds after you have been thawn
- In OT, thaw rate reduced by cca. 60% - 70%
mehh, TA board was way better overview imho, only thing was it only supported 14 players, U can't fix/edit/hax that?
console msg,are crap to, be4 u where able to so who killed who in a blink, now its white text.
Uh, and the Funky oclornames :shock:

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Mon 31 Oct , 2011 3:27 am

Default should be "Show coloured names in Chat" and "Do not show coloured names in death messages" imo.

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Re: BallisticPro changelogs.

Post by iZumo » Mon 31 Oct , 2011 9:25 am

Nardaq_NL wrote:
Izumo_CZ wrote:Freon
- Supported by UTComp Scoreboard (modified to suit Freon) / Colored names (in death messages they won't default to all white)
Note: it has separate client settings for Scoreboard / Death Messages
- In OT, you'll not be able thaw other players for 10 seconds after you have been thawn
- In OT, thaw rate reduced by cca. 60% - 70%
mehh, TA board was way better overview imho, only thing was it only supported 14 players, U can't fix/edit/hax that?
console msg,are crap to, be4 u where able to so who killed who in a blink, now its white text.
Uh, and the Funky oclornames :shock:
You can toggle that by typing "mymenu" into console (=3SPN menu with additional settings for UTComp). Actaully the white name in death messages is considered to be a bug, if the name is all-white it should use team color instead. As for original scoreboard I'm not planning to redesign the layout to support more players. It's actually one of the reasons why I made several things of UTComp compatible with Freon.
Azarael wrote:Default should be "Show coloured names in Chat" and "Do not show coloured names in death messages" imo.
Done.

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Mon 31 Oct , 2011 2:40 pm

Thanks.

A49 Skrith Blaster

Nerfed in myriad exciting ways

Bulldog Assault Cannon

Raise time down to 0.4 from 0.5
Has inherent inaccuracy of 16 units each way

M-46 Battle Rifle

Recoil reduced from erroneous value of 178 to parent rifle's value of 96

M763 Shotgun

Effective range increased from 1024/1500 to 1500/2048
Spread tightened by about 16%
Fire interval decreased from 0.8 to 0.75

MRS-138 Tac Shotgun

Effective range increased from 768/1024 to 1024/1500
Slightly less spread

MRT-6 Shotgun

Significantly more accurate.

R-9 Ranger Rifle

Recoil up from 200 to 386
Recoil randomness increased by 100%
Sway increased by 33%
Crouch aim assist reduced dramatically
Fire interval down to 0.125 from 0.4
Damage down to 35 from 65
Now has a red dot sight

A500 "Reptile"

Lower spread on primary fire

E-23 ViPeR

Shotgun projectile has an initial speed of 2000 instead of 50

SAR-12

Low-end recoil reworked
Increased hipfire spread with stock in

FP-7 Grenade

Limit 1

T-10 Grenade

Limit 2

M-58 Grenade

Limit 2

NRP-57 Grenade

Limit 2

G28 Med Grenade

Limit 2

iZumo
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Re: BallisticPro changelogs.

Post by iZumo » Mon 31 Oct , 2011 5:35 pm

In todays morning update: Damage Popup fixed in Freon and if your UTComp colored name is all white then it won't be used for Freon (for instance in death messages etc., all will use default color).

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Thu 03 Nov , 2011 1:00 pm

General

Tweaked crosshairs

R9 Ranger Rifle

Mag ammo up to 15 from 10
Recoil down to 256 from 368
Scope stability increased

Raise time up from 0.35 to 0.4
Hipfire spread up from assault rifle to long rifle


M763 Shotgun, MRS-138 Shotgun

Actual firing rate increased significantly
Damage increased
Range increased

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Re: BallisticPro changelogs.

Post by Nardaq_NL » Thu 03 Nov , 2011 1:22 pm

can u tell something about the server side aim help u get,
I've the feeling its some tines(medium range) 10 shots all hits and other time all miss :roll:

and an idea the first shot on rifles is hitting where u aiming, and then recoil like a mofo? :mrgreen: due sometimes its starting @ about 15° from center :/

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Thu 03 Nov , 2011 1:26 pm

There is a bug in the recoil system - sometimes, the weapon will fire after the recoil instead of before it, resulting in a complete miss if the weapon has high recoil. This is why the sniper rifles don't have much recoil - because if they did, they would miss far too often than is acceptable. I simply can't add high recoil wepaons without the issue being obvious.

As for the sway issue, it's a result of how the mod is coded. I don't want to delve too deep into how they implemented the recoil and chaos system, as it can get quite messy.

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Mon 07 Nov , 2011 4:00 am

General

Players are more visible
Dragon's Tooth Sword added

R9 Ranger Rifle

Damage up to 50 from 45
No longer has better hipfire than expected
Fire rate down to 0.2 from 0.15

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