BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Sun 16 Oct , 2011 2:27 pm

A73 Skrith Rifle

Ammo capacity down from 40 ± 10 to 25 ± 5
Now only deals 25% extra damage on headshot

CYLO Firestorm

Halved muzzle flash size

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Thu 20 Oct , 2011 6:02 pm

Deployed weapons

Deployed weapons will properly credit damage done in Freon
Deployed weapons grant a 25% damage resistance

M353 machinegun

Damage increased from 20 to 22
Fire rate increased from 0.08 to 0.072

Freon

During overtime, players will be killed and not freeze

General

Effects of recoil now increase during automatic fire

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Takeo
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Re: BallisticPro changelogs.

Post by Takeo » Fri 21 Oct , 2011 7:45 pm

what would you say about killing those who are frozen at overtime?
otherwise the people who are already frozen have the chance to be thawn.
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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Fri 21 Oct , 2011 10:04 pm

That is an option available to us, and it sounds like a good idea.

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Sat 22 Oct , 2011 12:38 am

HP loss deactivated for a trial.

Izumo
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Re: BallisticPro changelogs.

Post by Izumo » Sat 22 Oct , 2011 12:39 am

Not sure if that is the best idea. I'd only do that when the "anticamp damage when no hit in x seconds in OT" is done.

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Re: BallisticPro changelogs.

Post by giZmo » Sat 22 Oct , 2011 12:44 am

LOL that was fast. But i didn´t want to try it immediately i actually posted this proposal for a discussion

Izumo: Camping would not matter cause if your are the last players you have to come out to thaw your teammates
if they got frozen befor overtime.

Otherwise if there is only one player left in each team and they both camp map could take forever....so better but it back on Azarael 8-)
"We never truly know how to appreciate something until we have lost it forever."

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Sat 22 Oct , 2011 12:59 pm

General

Overtime damage back on
Further tweaked recoil behaviour

CYLO Firestorm

DPS increased

LS14 Carbine

Recoil increased

M46 Combat Rifle

Scope up time increased

M763 Shotgun

Effective range increased

HMC-117 Photon Cannon

Damage reduced from 15 to 10
Recoil increased from 0 to 32

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Wed 26 Oct , 2011 2:36 am

Freon

Players will be punished for excessive camping in fog-dense water such as on Goatswood
Killing a player gives half a mag of primary ammo plus some ammo for secondary, or 1/3 of the weapon's initial complement if the weapon has no mag

SRS900 Battle Rifle

Hipfire spread increased from Medium to Medium-Wide (between assault rifle and machine gun spread)
Sway decreased by 12.5%
Recoil increased from 96 to 120

A73 Skrith Rifle

Mag ammo is now a constant 32

A49 Skrith Blaster

Corrected issue with extremely high DPS

XMk-5 Submachine Gun

Secondary projectile speed increased from 8000 to 10000

X4 Knife

Fire interval increased from 0.33 to 0.4

X3 Knife

Fire interval increased from 0.275 to 0.34

Dark Star

Mag ammo lowered from 66 to 40

Nova Staff

Mag ammo lowered from 66 to 40

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Sat 29 Oct , 2011 1:48 am

General changes coming up:

DPS of all pistols increased.
Recoil of most pistols decreased (recoil bug issue.)

X83 Sniper Rifle

Base damage reduced to 95 from 110
Fire interval increased from 0.8 to 0.9

M75 Railgun

Base damage reduced to 125 from 150

M925 Machinegun

Now has a firing animation when raised

SKAS-12 Super Shotgun

Fires 9 pellets at 10 damage each twice per second in automatic mode
Manual mode deals 50% more damage and has longer range, but takes 2.5 times as long to reload

M-58 Smoke Grenade

New grenade added. Creates a cloud of smoke, obscuring the enemy's view. Limited to one to prevent spam.

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