BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Wed 16 Nov , 2011 4:04 am

CYLO Assault Weapon

Tweaked recoil pattern.
Reloads and cocks 25% faster.

AM67 Assault Pistol

Base damage increased from 45 to 60
Fire rate reduced from 0.2 to 0.35
Capacity reduced from 10 rounds to 7

MD-24 Commando

Base damage increased from 35 to 40
Base fire rate increased from 0.2 to 0.175
Capacity reduced from 14 to 9

GRS-9 Pistol

Base damage increased from 20 to 25
Now has a shorter effective range

RS-8 Pistol

Base damage increased from 30 to 36
Now holds 10 rounds

Wilson 41

Base damage increased from 50 to 60

LS-14 Laser Carbine

Damage up to 40 from 36
Fire rate down to 0.15 from 0.125

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Fri 18 Nov , 2011 3:19 pm

General

Most weapons now use a hybrid system for hipfire. Part of it is conefire (random spread) and part of it is the existing aim system. The effect should be to create close-range situations where the player to react first wins the engagement, rather than the initial position of the weapon winning the engagement. Side effects of this are that most weapons will physically move less in the player's hands and the transitions between iron sights and back will apply less offset to the player's view.

All shotguns

Recoil fix

CYLO Firestorm

Now uses the recoil fix

CYLO Assault Weapon

Both firemodes now use the recoil fix

A73 Skrith Rifle

No longer deals headshot damage

E-23 ViPeR

Solid Beam is now a repulsor beam and knocks enemies backwards. This effect weakens at range.
Reduced damage.

HMC-117 Photon Cannon

Secondary team is now a tractor beam and attracts enemies.
Reduced damage.

A49 Skrith Blaster

More reliable knockback on secondary.

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Sat 26 Nov , 2011 4:08 am

Todo

Nerf M50 grenade
Buff G5
Add riot shield
Add VCTF
Add Assault
Fix x83 deploy
Look at SMGs
BORT is shit
M290 is shit
Tweak M925 and Minigun
Remove knockback on M763 and MRS138
MRS138 new fire anim
New hipfire crosshairs

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StarmanNL
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Re: BallisticPro changelogs.

Post by StarmanNL » Tue 29 Nov , 2011 7:10 pm

Todo

Nerf M50 grenade
Buff G5<-Whats Buff?
:arrow: Add riot shield
:arrow: Add VCTF
:arrow: Add Assaul
Fix x83 deploy<-Do you mean the X-83 Sniper Rifle?
Look at SMGs
BORT is shit<-indeed lol
M290 is shit
Tweak M925 and Minigun
Remove knockback on M763 and MRS138<-Yea, the knockback is so high, you fly away as far as you can XD

MRS138 new fire anim
New hipfire crosshairs

Awesome stuff there!! I can't wait until the VCTF and Assault!
Greetz, Starman[NL]

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giZmo
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Re: BallisticPro changelogs.

Post by giZmo » Tue 29 Nov , 2011 7:50 pm

StarmanNL wrote:
-Whats Buff?
buff = polish = enhance = increase damage

Means another toy for aza to drive me to insanity 8-)
"We never truly know how to appreciate something until we have lost it forever."

Izumo
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Re: BallisticPro changelogs.

Post by Izumo » Tue 29 Nov , 2011 9:13 pm

Azarael wrote:Todo
Add VCTF
Add Assault
Not sure if this is really worth the work, as there were just 87 CTF games so far (63.76 weight).

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giZmo
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Re: BallisticPro changelogs.

Post by giZmo » Tue 29 Nov , 2011 9:17 pm

Izumo_CZ wrote:
Not sure if this is really worth the work, as there were just 87 CTF games so far (63.76 weight).
Maybe on a second server ?
"We never truly know how to appreciate something until we have lost it forever."

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Wed 30 Nov , 2011 1:26 am

I reason that VCTF and CTF are different, and it should be able to be trialled without using an LDGBallisticGame at first.

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Takeo
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Re: BallisticPro changelogs.

Post by Takeo » Wed 30 Nov , 2011 1:34 am

Vctf with nitrovehicles (normal weapons) could be fun, but we need to advertise for it on the other servers (in case we set it up on #2 and remove the password)

I personally would like to see how it goes but won't e able to do much in the following 2-3 weeks due to business in school etc... Exams rock!
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Re: BallisticPro changelogs.

Post by Meep » Wed 30 Nov , 2011 1:28 pm

You could probably throw it on to #1.

It's got alot of vehicles, which racers would associate with. Plus CTF has enough elements that would appeal to the assault players. Reminiscent of "Get the power core and return it to the vehicle" scenarios.

Even if its not played much, it would be a refreshing change now and then.

To be totally honest, vCTF is not a great deal different from the C&C maps (different layout, similar principle), and those are quite popular on #1.

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