BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Fri 15 Apr , 2016 3:12 pm

All Deployed Weapons
  • Maximum cover damage reduction reduced to 66% from 75%
  • May no longer be deployed in such manner that the user's body cannot be seen
A73 Skrith Rifle
  • Generates 25% more heat in burst mode
BX85 Crossbow
  • Repaired broken stealth
  • Will read and update its settings to cause a player to be more transparent than normal if the target is using low settings
FSSG-50 Marksman Rifle
  • Magazine capacity down to 8 from 10

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sat 16 Apr , 2016 2:38 pm

Melee
  • Fixed an issue preventing fatigue from declining if the melee weapon was not active
AK-490 Battle Rifle
  • Fixed an issue causing the altfire knife to move much slower than intended
A49 Skrith Blaster
  • Pushback altfire can be fired twice as often for half the cost
BX85 Stealth Crossbow
  • Increased maximum visibility
  • Reduced strength of low-settings penalty
FP9A5 Explosive
  • Damage radius increased from 378 to 512
HVC-Mk9 Lightning Gun
  • Damage cut from 28 to 14
  • Inflicts an additional 3 damage for every successive hit
  • Charge increased from 80 to 150
XMk5 Submachinegun
  • Dart altfire now has inherent inaccuracy

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Mon 25 Apr , 2016 2:53 pm

A500 Acid Gun
  • Reduced spread from 550 to 200
  • Reduced projectile speed from 7500 to 6250
  • Reduced projectile count from 6 to 3
  • Increased damage from 20 to 30
  • This weapon now lowers the target's maximum health on successful hits. Each projectile hit reduces maximum HP by 20. The target's HP cannot be reduced below 50 in this way. This effect decays after 5 seconds, at a rate of 10 HP per second.
RX22A Flamethrower
  • Halved ammo supply

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Mon 02 May , 2016 2:06 am

A500 Acid Gun
  • Fixed an issue causing the altfire to inflict both radius and impact damage at same time for a total of 202, instead of the 135 that it should
  • Fixed an issue causing the altfire not to reduce the target's maximum HP
Dark Star
  • A bonus is now given for hitting a target with sequential shots within a burst fire
Last edited by Izumo on Sat 07 May , 2016 11:06 pm, edited 1 time in total.
Reason: Aza is lazy to fix formatting

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sat 07 May , 2016 7:23 pm

A500 Acid Gun
  • Restored speed of primary fire shots to 7000
Dark Star
  • Slow bolt now blocks healing for 8 seconds initially and an additional 6 on every reapplication (up from 6 and 2 respectively)
  • Increased velocity of Burst Fire shots
M2020 Gauss Rifle
  • Reworked the Gauss shield mode. This mode now completely prevents damage from any attack which has a metallic source (bullet, shell, knife/sword, etc), as long as that attack came from the front. Plasma, fire, explosions, electricity and other forms of damage which do not rely on metals are not affected. This shield lasts for a maximum of 5 seconds and is not drained by contacts.
M46 Assault Rifle
  • M46 mines will use their delayed detonation mode if impacted by damage (because grenade chain reactions are a myth and because bombom sucks)
Target Designator
  • Corrected the damage output of the BLU-96 Fuel-Air Bomb (because Misko sucks)

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Re: BallisticPro Changelogs

Post by Izumo » Sat 10 Sep , 2016 11:26 am

UTComp
  • Fixed font size for team overlay
ArenaMaster
  • Fixed various issues in menu and with UTComp overlay message
  • Added also UTComp scoreboard for AM / TAM

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