I see your point in the fact that the major concern here is fixing the farming on defenders and dealing specifically to just the defending aspect. As much as I would like to see some kinda incentive for attackers you have made it clear that you have no intention of doing such a thing. I don't like this but ok.
So here is what is the best option. No assault ladder.. It's not going to work with the current client base. They will find a way to work the system into there favor every time so they can have the top spot on the ladder(Just like race players always finding new ways to exploit). Which means some way or fashion there going to do something to unbalance the game play just so they can reach this goal.
At least with exploits in maps you can upload new versions of map/kick players (the system isn't flawless but it works for a longer period of time). With the skill system you can cause players to gain xxx deaths to lower the skill score.. Which seems to work somewhat. But they are able to make up for that in what seems to be 1 week's time doing exactly what they did to cause them to have that punishment in the first place. Or they just get a new guide to start over fresh.. Which seems to be the cool thing to do even among the admins/vip members. As IRobot said if there is a way to put there two profiles together to prevent this.
I'm sure that after a lot of discussion there could be a solution to fix all these problems with the skill system. But based on the poll for this topic... The majority of the people in the community don't even want the assault skill ladder. I would prefer time being spent to do things for server that appeal to the majority vs trying to satisfy the 33%.
Hopefully this helps. At this point there really isn't much more to say..
The main problem with the attacking round is lack of mathematical representation for both roles, i.e those doing the objectives and those doing aerial cleanup, including stuff like defining the contribution of the cleaners to the objective and preventing them from farming. We don't have that yet, so consider it unimplementable for now. Without that, all the arguments are voided.
As for the ladder hiding requests, based on stats from BW server - there is a lot of bitching about it on the forum, but only 11% of active players actually decided to hide their skill. The only thing that was taken down is the Top10 ingame screen and whether players are going to show their skill is solely up to them.
Could someone please tell me what the flaw is in the current ingame point system? What are the reasons we cant use that as a base for a ladder (/ or balancer)?
Aside from maps that give you too much points for a certain obj.