Assault Ladder

Discuss the Race / Assault server here.
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Do you want the skill of the players to be public or not?

Yes, make it public for everyone
17
49%
No, show only my own skill
0
No votes
No, don't show skill at all
18
51%
 
Total votes: 35

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Socio
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Re: Assault Ladder

Post by Socio » Sun 27 Oct , 2013 3:04 pm

BabyDontHurtMeNoMore wrote:sometime when I see Socio spectating for half a day when Im playing I sometimes think hes just waiting for me to break any rule to get satisfaction and ban me.
facepalm
This is the longest lasting assfrustration that I seen about a 3 day ban in the history of this server.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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darkelf
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Re: Assault Ladder

Post by darkelf » Sun 27 Oct , 2013 10:30 pm

Alright lets try this again.

I see your point in the fact that the major concern here is fixing the farming on defenders and dealing specifically to just the defending aspect. As much as I would like to see some kinda incentive for attackers you have made it clear that you have no intention of doing such a thing. I don't like this but ok.

So here is what is the best option. No assault ladder.. It's not going to work with the current client base. They will find a way to work the system into there favor every time so they can have the top spot on the ladder(Just like race players always finding new ways to exploit). Which means some way or fashion there going to do something to unbalance the game play just so they can reach this goal.

At least with exploits in maps you can upload new versions of map/kick players (the system isn't flawless but it works for a longer period of time). With the skill system you can cause players to gain xxx deaths to lower the skill score.. Which seems to work somewhat. But they are able to make up for that in what seems to be 1 week's time doing exactly what they did to cause them to have that punishment in the first place. Or they just get a new guide to start over fresh.. Which seems to be the cool thing to do even among the admins/vip members. As IRobot said if there is a way to put there two profiles together to prevent this.

I'm sure that after a lot of discussion there could be a solution to fix all these problems with the skill system. But based on the poll for this topic... The majority of the people in the community don't even want the assault skill ladder. I would prefer time being spent to do things for server that appeal to the majority vs trying to satisfy the 33%.

Hopefully this helps. At this point there really isn't much more to say..
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Azarael
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Re: Assault Ladder

Post by Azarael » Sun 27 Oct , 2013 10:50 pm

If by that you're suggesting hiding skill then we're on the same page.

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darkelf
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Re: Assault Ladder

Post by darkelf » Sun 27 Oct , 2013 11:39 pm

Azarael wrote:If by that you're suggesting hiding skill then we're on the same page.
For the time being I could agree with that. Time will tell when this skill system can be more public and reflect players in a more accurate way.
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> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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proof
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Re: Assault Ladder

Post by proof » Mon 28 Oct , 2013 12:49 am

Socio wrote:
BabyDontHurtMeNoMore wrote:sometime when I see Socio spectating for half a day when Im playing I sometimes think hes just waiting for me to break any rule to get satisfaction and ban me.
facepalm
This is the longest lasting assfrustration that I seen about a 3 day ban in the history of this server.
just admit Im right.
Art in a frame is like an eagle in a birdcage.

Izumo
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Re: Assault Ladder

Post by Izumo » Mon 28 Oct , 2013 1:09 am

The main problem with the attacking round is lack of mathematical representation for both roles, i.e those doing the objectives and those doing aerial cleanup, including stuff like defining the contribution of the cleaners to the objective and preventing them from farming. We don't have that yet, so consider it unimplementable for now. Without that, all the arguments are voided.

As for the ladder hiding requests, based on stats from BW server - there is a lot of bitching about it on the forum, but only 11% of active players actually decided to hide their skill. The only thing that was taken down is the Top10 ingame screen and whether players are going to show their skill is solely up to them.

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Socio
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Re: Assault Ladder

Post by Socio » Mon 28 Oct , 2013 1:13 am

BabyDontHurtMeNoMore wrote:
Socio wrote:
BabyDontHurtMeNoMore wrote:sometime when I see Socio spectating for half a day when Im playing I sometimes think hes just waiting for me to break any rule to get satisfaction and ban me.
facepalm
This is the longest lasting assfrustration that I seen about a 3 day ban in the history of this server.
just admit Im right.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

KvWThomas
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Re: Assault Ladder

Post by KvWThomas » Thu 23 Jan , 2014 2:40 pm

Could someone please tell me what the flaw is in the current ingame point system? What are the reasons we cant use that as a base for a ladder (/ or balancer)?
Aside from maps that give you too much points for a certain obj.

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iRobot
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Re: Assault Ladder

Post by iRobot » Thu 23 Jan , 2014 2:52 pm

Too many points are thrown about willy-nilly and therefore the scoreboard generally means naught.

Azarael
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Re: Assault Ladder

Post by Azarael » Thu 23 Jan , 2014 3:05 pm

It's a skill balancer. Objective scores do not correlate strongly with skill. Neither do the 5 points you get for a vehicle destroy on some maps.

You should probably have read the thread.

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