AS-LegoWars2.0

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ZioFede
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Re: AS-LegoWars2.0

Post by ZioFede » Sun 12 Feb , 2017 10:00 am

Izumo wrote:Can you add a section with EMP scorpions?
Alternatively please put a porn room near a spawn place (=

Now that I think of it, you could do both.
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God should have let Paul live and let you die instead, worthless piece of shit. -Mr. H&some about a random actor-

taries
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Re: AS-LegoWars2.0

Post by taries » Sun 12 Feb , 2017 11:32 am

Maybe we finally can get a map with dick? Then fubar will quit server trollface

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Den
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Re: AS-LegoWars2.0

Post by Den » Sun 12 Feb , 2017 12:20 pm

No, it must be dick room

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coletay
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Re: AS-LegoWars2.0

Post by coletay » Sun 12 Feb , 2017 3:04 pm

Izumo wrote:Can you add a section with EMP scorpions?
Sure Izumo, that should be fine ! :)

And ah den, thought it may have been :)

LOL, no Porn room :P

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iRobot
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Re: AS-LegoWars2.0

Post by iRobot » Mon 13 Feb , 2017 11:02 am

What ideas do you have for a new map?

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coletay
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Re: AS-LegoWars2.0

Post by coletay » Mon 13 Feb , 2017 2:48 pm

Ideally, i want it to have 2 sided type fighting that legowars provides, with lots of secrets added and shortcuts too. will be using vehicles wherever possible, unlocking at needed times. plan for there to be 10 objectives in the least, with some air - air combat on one of the objectives and including abit of raceway like gasoline provides in 1 or two of the rooms, but lego style :)

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Greedisgood
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Re: AS-LegoWars2.0

Post by Greedisgood » Mon 13 Feb , 2017 3:02 pm

LegoWars itself would've looked better with any other textures. Reusing them is pretty much asking to never see a screenshot of your map.
"Not one has eggs to chance" - Brötchen of Hellfire

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iRobot
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Re: AS-LegoWars2.0

Post by iRobot » Mon 13 Feb , 2017 3:23 pm

Lego Wars is still a quite popular map despite the aesthetic :)

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coletay
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Re: AS-LegoWars2.0

Post by coletay » Mon 13 Feb , 2017 3:45 pm

I Love the look of Legowars, the colors and textures are relevant to the 'word' lego, and its simplistic design is relevant too, i just want to make a new saga of legowars, thats just as fun with abit more complexity.

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coletay
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Re: AS-LegoWars2.0

Post by coletay » Tue 14 Feb , 2017 12:28 am

Well, the first big room is done and ive started on the 2nd (bigger) room today.

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This Room is the first spawn area, contains 4 objectives (3 switches, 1 destroyable door) Attackers have access to a Redeemer, Scorpians & Hellbenders and expands to include a Tank (after the 1st objective is completed) Whereas Defenders only initially have 2 SPMA's, this expands to include 2 low health minigun scorpians and 1 paladin (after the first 2 objectives are complete)

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this is the 2nd spawn area, im currently still working on it, more updates to come when this room is finished.

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