New NitroVehicles

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iZumo
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Re: New NitroVehicles

Post by iZumo » Thu 13 Sep , 2012 3:40 pm

Sorry, I'm quite busy lately.

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Azarael
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Re: New NitroVehicles

Post by Azarael » Thu 13 Sep , 2012 4:28 pm

Is there a particular map where this is an issue?

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iRobot
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Re: New NitroVehicles

Post by iRobot » Thu 13 Sep , 2012 5:02 pm

The maps with the Raptors.

.=

Nardaq_NL
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Re: New NitroVehicles

Post by Nardaq_NL » Thu 13 Sep , 2012 6:09 pm

ohh shit!!! ;'D'D

After the agility nerf (not posted) they still whining troll2

Get a gunner in the bender and look better around (both) (=

it should be easy to pop it .= unless u cant aim or look around ^^

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iRobot
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Re: New NitroVehicles

Post by iRobot » Thu 13 Sep , 2012 7:02 pm

You're fighting a losing battle if you're trying to defend ramming with raptor as fair.

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Azarael
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Re: New NitroVehicles

Post by Azarael » Thu 13 Sep , 2012 8:23 pm

I can't speak for the rest of the admin team but I've long held the position that Raptor ramming is bullshit. With nitro, all you need to do is hide under the road, then pop up and boost forwards. Without nitro it's a bit harder, but that's relatively speaking, so it's still cheap. The nitro method is uncounterable because the knockback won't hold the Raptor off and once you are hit, you're on your side and can't shoot back.

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iRobot
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Re: New NitroVehicles

Post by iRobot » Thu 13 Sep , 2012 9:23 pm

Oh and I should comment on the irony of defending such a cheesy tactic such as raptor ramming, but objecting so much to another cheesy tactic of portal camping that you demo someone and PM it.

.=

iZumo
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Re: New NitroVehicles

Post by iZumo » Wed 07 Nov , 2012 3:35 pm

New fixes:

- raptor ramming will result in instant death of the raptor
- solobenders side gun has normal fire rate, but skymine combo will not harm drivers
- HUD fixed for vehicles with toggleable shield, showing that they can use nitro when shielded

In works:
- Twin beams ping comensation
- Atlas (stinger projectile, bounciness)
- EMP painter

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Socio
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Re: New NitroVehicles

Post by Socio » Wed 07 Nov , 2012 5:05 pm

Izumo_CZ wrote:New fixes:

- raptor ramming will result in instant death of the raptor
Excellent. Many of maps that use Raptor, have a lot of blindspots for gunners (ramps, fall points), where Raptor can camp and nitro ram them off the road with ease.
I can already see the waterfall of TEARS from Markus and other cheap bastards.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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bOnO
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Re: New NitroVehicles

Post by bOnO » Wed 07 Nov , 2012 5:25 pm

Socio wrote:
I can already see the waterfall of TEARS from Markus and other cheap bastards.
Nardaq too np ;"(
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

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