New NitroVehicles

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iZumo
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Re: New NitroVehicles

Post by iZumo » Mon 20 Oct , 2014 3:17 pm

I should have rather said that certain group of players remains unarmed and gets too well out of it.

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iRobot
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Re: New NitroVehicles

Post by iRobot » Mon 20 Oct , 2014 3:20 pm

Izumo wrote:Pending

EMP Scorpion:
- struck target looses all nitro
- nitro cost reduced by 40%

It's too much unarmed right now.
Yeah great combat m8, I r8 it 0/8

First person to land a hit wins completely, no way to counter it. Targetting beam is pointless as good players will point away while charging until the last moment, so you can't shield against it either.

Keep this dogshit off the servers joinha

At least add some skill to it by making EMP channeled, so you have to keep your target in order to have them EMP'd, instead of just needing to land a hitstan hit (anyone can do this)

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Re: New NitroVehicles

Post by iZumo » Mon 20 Oct , 2014 3:24 pm

> implying race is about skill

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bOnO
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Re: New NitroVehicles

Post by bOnO » Mon 20 Oct , 2014 3:32 pm

While you're at it, do something to make the atlas turret more fun and useful to use, because it's quite useless against anything (the ones on Snowrace and Sunshine, the others have at least some knockback).
Its all about the game, and how you play it
All about control, and if you can take it
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iRobot
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Re: New NitroVehicles

Post by iRobot » Mon 20 Oct , 2014 3:41 pm

Izumo wrote:> implying race is about skill
all EMP does is frustrate people, no wonder we're losing players

iZumo
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Re: New NitroVehicles

Post by iZumo » Mon 20 Oct , 2014 4:04 pm

iRobot wrote:
Izumo wrote:> implying race is about skill
all EMP does is frustrate people, no wonder we're losing players
Good try. But I look and see what iRobot voted for before: https://ldg-gaming.eu/viewtopic.php?f=4&t=1292

"Good addition, I appreciate the maps."

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bOnO wrote:While you're at it, do something to make the atlas turret more fun and useful to use, because it's quite useless against anything (the ones on Snowrace and Sunshine, the others have at least some knockback).
Actually, the Sunshine & Snowrace is "spammy / no knockback" because of the Dragonflies. I could decrease the delay between firing on the Stinger ones if there is too low ratio of hits.

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iRobot
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Re: New NitroVehicles

Post by iRobot » Mon 20 Oct , 2014 4:09 pm

nice try, but ldg polls are never serious

also about the atlas, if you could make the projectiles more visible it might be better. Bigger/more opaque.

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Azarael
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Re: New NitroVehicles

Post by Azarael » Mon 20 Oct , 2014 4:31 pm

"Problem": There exists a set of players capable of winning despite EMP attacks, even though an EMP hit that goes through makes you defenseless and rammable anyway
"Solution": Buff EMP so that anyone hit is dead

Izumo logic. And they criticise MY balance?!

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Re: New NitroVehicles

Post by iZumo » Mon 20 Oct , 2014 5:21 pm

> implying you die if you get EMP'd

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darkelf
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Re: New NitroVehicles

Post by darkelf » Mon 20 Oct , 2014 5:26 pm

Azarael wrote:"Problem": There exists a set of players capable of winning despite EMP attacks, even though an EMP hit that goes through makes you defenseless and rammable anyway
"Solution": Buff EMP so that anyone hit is dead

Izumo logic. And they criticise MY balance?!
LOL

Yes I don't see any reason in buffing emp. Or nerfing either. Its fine the way it is. I see it as being avoidable if being attacked and useable as the attacker.
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