New NitroVehicles

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Azarael
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Re: New NitroVehicles

Post by Azarael » Wed 07 Nov , 2012 7:02 pm

Ping compensation for twin beams? You can't miss!

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iRobot
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Re: New NitroVehicles

Post by iRobot » Wed 07 Nov , 2012 8:19 pm

I think adding ping correction to the TB is a bad thing. Most players have grown used to their own pings and aim with that delay in mind.

Nardaq_NL
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Re: New NitroVehicles

Post by Nardaq_NL » Thu 08 Nov , 2012 7:57 pm

bOnO wrote:
Socio wrote:
I can already see the waterfall of TEARS from Markus and other cheap bastards.
Nardaq too np ;"(
Z= can we have agility back? i need to dodge twinbeam even more now challenge)
iRobot wrote:I think adding ping correction to the TB is a bad thing. Most players have grown used to their own pings and aim with that delay in mind.
True that, u might as well include compensation for all weapons and driving.

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Azarael
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Re: New NitroVehicles

Post by Azarael » Thu 08 Nov , 2012 8:13 pm

Agility? Aren't you one of the Venom / Havoc tears brigade? If you wanted a proper offensive air vehicle that's what they're for xD

iZumo
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Re: New NitroVehicles

Post by iZumo » Thu 08 Nov , 2012 10:03 pm

Azarael wrote:Ping compensation for twin beams? You can't miss!
There will be some delay, but same for everyone.

DaemoNPro
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Re: New NitroVehicles

Post by DaemoNPro » Mon 12 Nov , 2012 2:20 pm

impressive vehicle pack, i need some info about nitrovehicles.
I want create a RACE map with NitroVehicles abilities. And i want run your NitroVehicles offline for map testings.
I can recieve install information in PM? I promise not to distribute your package online. And i send my map for your server.

iZumo
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Re: New NitroVehicles

Post by iZumo » Tue 20 Nov , 2012 3:35 pm

New fixes:
- Atlas bouncing supressed hopefully
- Benders are 10% bouncier (can be undone by moving the suspension slider by 10% of your current value to the left, if you don't like)

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iRobot
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Re: New NitroVehicles

Post by iRobot » Sat 27 Apr , 2013 4:45 pm

6 months no patch/update. Lack of passion confirmed

trollface

iZumo
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Re: New NitroVehicles

Post by iZumo » Sun 28 Apr , 2013 1:21 am

There was a silent patch a few weeks ago (Megafun bender clearly) :P

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Socio
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Re: New NitroVehicles

Post by Socio » Sun 28 Apr , 2013 12:13 pm

Also, since no one did report this, trial Scorpions appear to be broken and can ram eachother again. Onnly WickedSickRace has them now I think, since I took down Blazing for editing.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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