critical error

Discuss matters related to LDG or UT2004 which aren't specific to any server.
ILoveTheNorth
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Re: critical error

Post by ILoveTheNorth » Sun 24 Apr , 2016 12:37 pm

OS X FTW. No crashes so far.

iZumo
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Re: critical error

Post by iZumo » Sun 24 Apr , 2016 7:49 pm

ILoveTheNorth wrote:OS X FTW. No crashes so far.
kiddingme

ILoveTheNorth
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Re: critical error

Post by ILoveTheNorth » Fri 29 Apr , 2016 2:54 pm

Izumo wrote:
ILoveTheNorth wrote:OS X FTW. No crashes so far.
kiddingme
#PrayForLDG.

Maybe if LDG was hosted on OS X Server, everything would be ok lol.

ZioFede
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Re: critical error

Post by ZioFede » Fri 29 Apr , 2016 5:01 pm

OS X Server supports only 4 players per match unfortunately :cry:
Image

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God should have let Paul live and let you die instead, worthless piece of shit. -Mr. H&some about a random actor-

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Calypto
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Re: critical error

Post by Calypto » Sat 30 Apr , 2016 1:44 am

me too (ok

Code: Select all

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2995 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 970 (5891)

General protection fault!

History: UObject::ConditionalDestroy <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (ExtendedConsole Package.ExtendedConsole @ Function Engine.Console.Tick : 002C) <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

taries
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Re: critical error

Post by taries » Sat 30 Apr , 2016 9:21 am

wow Calypto not playing on Mac

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Butcher
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Re: critical error

Post by Butcher » Wed 04 May , 2016 9:32 pm

Calypto having crashes too!!... .= This is interesting ... :)
I have win 7, planning to move to win 10 sometime soon...
"An BW match is a test of your skill against your opponents' luck." :)

ILoveTheNorth
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Re: critical error

Post by ILoveTheNorth » Wed 04 May , 2016 11:12 pm

taries wrote:wow Calypto not playing on Mac
He brings great shame on us Mac users.

He's probably upgrading to Android phone with 5GB ram soon too.

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Calypto
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Re: critical error

Post by Calypto » Thu 05 May , 2016 12:43 am

You can't disable mouse acceleration in OSX through the settings panel. That's how bad it really is.

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0rang3
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Re: critical error

Post by 0rang3 » Thu 05 May , 2016 9:58 am

But you can make little script to turn it off. It will take couple minutes to do. Or type 1 line of command in terminal - it's even faster.

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