critical error

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Butcher
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critical error

Post by Butcher » Fri 22 Apr , 2016 12:24 am

does someone know what is this error?

Code: Select all

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 1636 MHz with 4095MB RAM
Video: NVIDIA GeForce GT 335M    (2702)

General protection fault!

History: UObject::ConditionalDestroy <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::StaticExit <- appPreExit <- FMallocWindows::Free
I have 8000MB RAM
"An BW match is a test of your skill against your opponents' luck." :)

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Den
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Re: critical error

Post by Den » Fri 22 Apr , 2016 3:26 am

You gave good advices here to guy with similar problems :lol: :lol: :lol:
https://ldg-gaming.eu/viewtopic.php?f=4&t=3460

And I put a link here to forum, where more clever people duscuss such shit. I think you will not get support here.

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iRobot
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Re: critical error

Post by iRobot » Fri 22 Apr , 2016 8:49 am

The game has protection, it generates this error when you are tampering with it. Are you botting? .=

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bOnO
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Re: critical error

Post by bOnO » Fri 22 Apr , 2016 2:09 pm

Does this happen often? Because I think everybody has had at least once a random crash like that... So I don't think you should bother, except if it's too often.
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

Donnie
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Re: critical error

Post by Donnie » Fri 22 Apr , 2016 11:01 pm

ye that shit pops up everytiem we play AS-Outback. same with Aza's Cimerion. Does it have something to do with Win10?

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Den
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Re: critical error

Post by Den » Sat 23 Apr , 2016 12:11 am

lol, one more

General protection fault!

History: UObject::GetPathName <- UObject::GetFullName <- UObject::ConditionalDestroy <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (ExtendedConsole Package.ExtendedConsole @ Function Engine.Console.Tick : 002C) <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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Butcher
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Re: critical error

Post by Butcher » Sat 23 Apr , 2016 2:23 am

the pointers are different.
FMallocWindows::Free <- FMallocWindows::Realloc <-Memory pointers to allocate memory
My error is something with destroying an object...
iRobot wrote:The game has protection, it generates this error when you are tampering with it. Are you botting? .=
of course I'm botting... see my super scores lately...

that is why I ask, protection fault???...
"An BW match is a test of your skill against your opponents' luck." :)

ZioFede
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Re: critical error

Post by ZioFede » Sat 23 Apr , 2016 10:42 am

Donnie wrote:ye that shit pops up everytiem we play AS-Outback. same with Aza's Cimerion. Does it have something to do with Win10?
OS: Windows NT 6.1 (Build: 7601)
Image

Image

God should have let Paul live and let you die instead, worthless piece of shit. -Mr. H&some about a random actor-

iZumo
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Re: critical error

Post by iZumo » Sun 24 Apr , 2016 12:20 am

ZioFede wrote:
Donnie wrote:ye that shit pops up everytiem we play AS-Outback. same with Aza's Cimerion. Does it have something to do with Win10?
OS: Windows NT 6.1 (Build: 7601)
That's Windows 7, you fool

facepalm

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iRobot
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Re: critical error

Post by iRobot » Sun 24 Apr , 2016 10:53 am

No it quite clearly says its Windows 6 Service Pack 1 facepalm

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