How to use WorldGuard

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Pinky
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How to use WorldGuard

Post by Pinky » Sat 20 Sep , 2014 4:38 pm

The server uses the WorldGuard for protection. Members can define their own protected regions, builders have to ask an admin to do it for them.

Creating a basic WorldGuard protection is simple: mark the opposite corners of a rectangle with //pos1 and //pos2. (note that you have to use a // instead of the usual / for the selection). You can modify the selection by:
//expand x dir
//shift x dir
//contract x dir
where x is the number of blocks and dir is a direction (north, south, west, east, up, down).
To quickly expand the entire column from bedrock to the top use
//expand vert
Finally, create your protection by
/region define region_name your_name

Note, that you can also use polygons to define a region. Just use //sel poly before you do define the edges. //pos1 then defines your starting point, //pos2 adds additional points (up to 20). With //sel cuboid you can switch back to rectangles.

Members can set different flags within their regions. To set a flag, use:
/region flag region_name flag_name flag_value
The flags that can be set are:
greeting - a message that is displayed to people entering your region
farewell - message when leaving
mob-spawning (allow / deny) - turns on/off mob-spawning
use (allow / deny) - prevents other players to use buttons, levers….
chest access (allow / deny) - toggles chest access for other players. Default is deny
game-mode (survival / creative) - sets the game mode within your region. This one is only available during the next weeks. Note, that once you enter a creative area, you get a separate inventory such that you don’t accidentally remove items from your normal one.

Other commands:
/region addmember region_id player_name - adds a player to your region so that he can build there
/region remove member region_id player_name - removes a member
/region list - lists your regions
/region info region_id - shows the properties of a region (location, flags, etc.)
/region size region_id - shows the size
/region remove region_id - removes a region
/region redefine region_id - redefines a region with you current selection

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