Invasion Changelogs

Discuss the BW-Invasion server here.
iZumo
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Re: Invasion Changelogs

Post by iZumo » Fri 03 May , 2013 4:32 pm

It's a changelog topic. Perhaps Calypto should have moved it to separate feedback topic.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Sat 04 May , 2013 12:56 am

Topic locked, this is a changelog.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Sat 04 May , 2013 9:44 pm

Ballistic Weapons
  • Fixed the weapon spawn bug

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Sun 05 May , 2013 6:38 am

Enhanced Weapons
  • You now spawn with an Enhanced Translocator instead of the Grapple Gun.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Mon 13 May , 2013 5:44 am

Ballistic Weapons
  • Added the loadout menu. This may or may not remain.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Tue 04 Jun , 2013 6:33 am

Waves
  • Added a new monster pack "SpecialSkaarjpackv4."
  • Made wave timers shorter by a small margin.
Update:
Removed the Dragon Flies.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Sun 30 Jun , 2013 6:15 pm

Waves
  • Most monsters now have more health.
  • The Hell Hunter now teleports less.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Mon 15 Jul , 2013 6:45 am

General
  • Added a server logo
Waves
  • Changed waves 3 and 13
  • Lowered the monster count and increased the health and damage scaling of monsters

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Sun 04 Aug , 2013 3:14 am

General
  • Added more bots, specifically 4 players are needed to completely remove the bots.
  • Removal of Medic magic from the new superweapons
  • Added a new skin called "GordonTeamSkinMod" - type changecharacter gordonteamskinmod.gordon in the console to set it.
Waves
  • Small wave updates and a new boss to replace the Death Lord
TitanRPG
  • Changed the Max Magic/+1/+2 modifiers' adrenaline usage
  • Changed the healing and damage values of the Medic Weapon Maker to 30% damage bonus and 50% healing bonus

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Azarael
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Re: Invasion Changelogs

Post by Azarael » Sun 04 Aug , 2013 11:11 am

General
  • Artifacts are retained when deploying

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