Invasion Changelogs

Discuss the BW-Invasion server here.
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Calypto
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Re: Invasion Changelogs

Post by Calypto » Tue 13 Aug , 2013 3:37 pm

Waves
  • Added two new monster packs
  • Lowered the monster counts

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Mon 19 Aug , 2013 10:39 pm

TitanRPG
  • Fixed the Plasma Cannon and Combat Defibrillators which were not being given to players when spawning
  • Fixed the Chaff grenade resupply

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Azarael
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Re: Invasion Changelogs

Post by Azarael » Sat 24 Aug , 2013 7:01 pm

Titan RPG
  • Superweapons no longer resupply.
Ballistic Weapons
  • SMG Invasion damage scaling is +50%.
  • Invasion Damage Scaling has been reenabled.
  • Beta weapons have proper damage scaling.
  • Fixed runaway loop crash.
Invasion X
  • Weapon resupply at wave end cut by 65%.
  • Bosses have health bars regardless of Awareness.
  • The Translocator will not translocate you unless the beacon is within 512 Unreal Units of a pathnode. (Cheap camp fix)
  • Added quota system. To end a wave, not only must the Wave Time have elapsed, but the required number of monsters must have been killed. This amount scales with playercount. This is to prevent players from camping out waves until the safety destruction of monsters kicks in.
  • Monsters will choose to attack totems and turrets.

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Azarael
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Re: Invasion Changelogs

Post by Azarael » Sun 25 Aug , 2013 4:16 pm

Titan RPG
  • Pickups spawned by Luck and Looter will no longer respawn.
Ballistic Weapons
  • When a pickup which is waiting to be refreshed is changed by Swap code to a different type of pickup, the respawn time will still be respected. In other words, superweapons no longer reappear every time the pickup swap code is executed.

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Azarael
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Re: Invasion Changelogs

Post by Azarael » Thu 29 Aug , 2013 5:56 pm

Invasion X
  • Added support for wave presets and the ability to select either a random preset to use as the wave config for the map or to select a random wave from the relevant position of all available presets.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Mon 04 Nov , 2013 4:05 am

TitanRPG
  • Flight and magnet artifacts have been removed.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Sun 24 Nov , 2013 8:20 am

General
  • Added score recovery which recovers one's stats after re-entering the game they were previously in. This is especially good if you crash or lose your connection.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Sun 24 Nov , 2013 8:27 pm

TitanRPG
  • Refreshed the monster list of Conjuration, there are now new monsters.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Tue 26 Nov , 2013 6:41 am

Invasion X
  • Lowered the duration of the Pokémon (© 2013 Pokémon/Nintendo) wave
  • Moved the SSP wave up to wave 11
TitanRPG
  • Removed the ability to enchant the Plasma Cannon with the (E)MWM, prevented it from spawning with infinite enchantments
  • Adjusted the adrenaline and cool down for the new Conjuration monsters

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Wed 04 Dec , 2013 6:56 am

General
  • Added back Druid's Monster Mover
  • Added a Christmas decoration server actor
TitanRPG
  • Slightly changed the selection of the conjuration monsters

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