RACE-LLS-Forest-Race

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iRobot
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Re: RACE-LLS-Forest-Race

Post by iRobot » Mon 18 Aug , 2014 12:05 pm

Havoc is only in about 4 maps, hardly overused.

Sunshine was also added yesterday.

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Earl_Vencar.:LLS:.
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Re: RACE-LLS-Forest-Race

Post by Earl_Vencar.:LLS:. » Mon 18 Aug , 2014 12:46 pm

Well we're probably going to test both out, but we're leaning more towards the Havoc. It would be difficult for the DragonFly to navigate the valleys effectively.
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Re: RACE-LLS-Forest-Race

Post by proof » Mon 18 Aug , 2014 7:30 pm

@Robot: But it feels overused since all of those maps are getting voted so often. On the other side there is only Snowrace which has a DFly. If Sunshine is back, okay, but still... we need more DFlys and I dont think it would be hard to navigate on forrest race as long as the leafs' collision is disabled.
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Re: RACE-LLS-Forest-Race

Post by darkelf » Tue 19 Aug , 2014 12:00 am

Changlog (8/18/14):
-Moved link turrets around so none have a line of sight on each other. Also to prevent pairing up with link turrets.
-Made two versions. (Havoc or Dragonfly)

I'll make the df live for testing out. If it works great if not the havoc version has also been uploaded and can be swapped over if needed.
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darkelf
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Re: RACE-LLS-Forest-Race

Post by darkelf » Tue 19 Aug , 2014 10:53 am

Both versions are crashing on server.

Code: Select all

Critical: Assertion failed: kparams [File:KFarfield.cpp] [Line: 402]
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
I'm assuming this has something to do with a karma. Only thing I messed with was the collision on the trees. Or am I dealing with something completely different?
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Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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Azarael
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Re: RACE-LLS-Forest-Race

Post by Azarael » Tue 19 Aug , 2014 11:34 am

The variable "KParams" is missing for an actor with PHYS_Karma set (a Karma actor of some kind.)

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Re: RACE-LLS-Forest-Race

Post by darkelf » Tue 19 Aug , 2014 11:39 am

Azarael wrote:The variable "KParams" is missing for an actor with PHYS_Karma set (a Karma actor of some kind.)
Well I thought I had it figured out.. Re did the settings for the tree's collision and its still messin up.. Mind taking a look and seeing what I could be missin?
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Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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Re: RACE-LLS-Forest-Race

Post by Azarael » Tue 19 Aug , 2014 11:42 am

It's unlikely that it is the trees causing the problem. Added any vehicles or karma actors to the map?

Can upload it, but may not get to it immediately, I'm fixing UT2341 netcode right now.

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darkelf
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Re: RACE-LLS-Forest-Race

Post by darkelf » Tue 19 Aug , 2014 12:33 pm

Azarael wrote:It's unlikely that it is the trees causing the problem. Added any vehicles or karma actors to the map?

Can upload it, but may not get to it immediately, I'm fixing UT2341 netcode right now.
I added df and havoc. Also the emitter from snowrace. Along with the dragonfly, tunnel with doors. Other then that nothing else.
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Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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Re: RACE-LLS-Forest-Race

Post by bOnO » Fri 05 Dec , 2014 3:34 pm

Could you add more traps to the map to make it more challenging? More rocks, trees, holes spikes, movers, whatever you can think of? Because most of the time, the first to lead wins... Except if he drives off near the end which happens too much to me lately :(
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Its all about pain and whos gonna make it...

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