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Re: RACE-LLS-Forest-Race

Posted: Mon 18 Aug , 2014 12:05 pm
by iRobot
Havoc is only in about 4 maps, hardly overused.

Sunshine was also added yesterday.

Re: RACE-LLS-Forest-Race

Posted: Mon 18 Aug , 2014 12:46 pm
by Earl_Vencar.:LLS:.
Well we're probably going to test both out, but we're leaning more towards the Havoc. It would be difficult for the DragonFly to navigate the valleys effectively.

Re: RACE-LLS-Forest-Race

Posted: Mon 18 Aug , 2014 7:30 pm
by proof
@Robot: But it feels overused since all of those maps are getting voted so often. On the other side there is only Snowrace which has a DFly. If Sunshine is back, okay, but still... we need more DFlys and I dont think it would be hard to navigate on forrest race as long as the leafs' collision is disabled.

Re: RACE-LLS-Forest-Race

Posted: Tue 19 Aug , 2014 12:00 am
by darkelf
Changlog (8/18/14):
-Moved link turrets around so none have a line of sight on each other. Also to prevent pairing up with link turrets.
-Made two versions. (Havoc or Dragonfly)

I'll make the df live for testing out. If it works great if not the havoc version has also been uploaded and can be swapped over if needed.

Re: RACE-LLS-Forest-Race

Posted: Tue 19 Aug , 2014 10:53 am
by darkelf
Both versions are crashing on server.

Code: Select all

Critical: Assertion failed: kparams [File:KFarfield.cpp] [Line: 402]
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
I'm assuming this has something to do with a karma. Only thing I messed with was the collision on the trees. Or am I dealing with something completely different?

Re: RACE-LLS-Forest-Race

Posted: Tue 19 Aug , 2014 11:34 am
by Azarael
The variable "KParams" is missing for an actor with PHYS_Karma set (a Karma actor of some kind.)

Re: RACE-LLS-Forest-Race

Posted: Tue 19 Aug , 2014 11:39 am
by darkelf
Azarael wrote:The variable "KParams" is missing for an actor with PHYS_Karma set (a Karma actor of some kind.)
Well I thought I had it figured out.. Re did the settings for the tree's collision and its still messin up.. Mind taking a look and seeing what I could be missin?

Re: RACE-LLS-Forest-Race

Posted: Tue 19 Aug , 2014 11:42 am
by Azarael
It's unlikely that it is the trees causing the problem. Added any vehicles or karma actors to the map?

Can upload it, but may not get to it immediately, I'm fixing UT2341 netcode right now.

Re: RACE-LLS-Forest-Race

Posted: Tue 19 Aug , 2014 12:33 pm
by darkelf
Azarael wrote:It's unlikely that it is the trees causing the problem. Added any vehicles or karma actors to the map?

Can upload it, but may not get to it immediately, I'm fixing UT2341 netcode right now.
I added df and havoc. Also the emitter from snowrace. Along with the dragonfly, tunnel with doors. Other then that nothing else.

Re: RACE-LLS-Forest-Race

Posted: Fri 05 Dec , 2014 3:34 pm
by bOnO
Could you add more traps to the map to make it more challenging? More rocks, trees, holes spikes, movers, whatever you can think of? Because most of the time, the first to lead wins... Except if he drives off near the end which happens too much to me lately :(