RACE-AssaultRacerz New Map
- coletay
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Re: RACE-AssaultRacerz New Map
MAP READY !!!
Finally, after 5 test sessions map is now ready to be uploaded to the LDG Server!! link to DL is below, please upload it ASAP!
Thanks,
Cole
DL Link: http://s000.tinyupload.com/?file_id=067 ... 2333612429
Finally, after 5 test sessions map is now ready to be uploaded to the LDG Server!! link to DL is below, please upload it ASAP!
Thanks,
Cole
DL Link: http://s000.tinyupload.com/?file_id=067 ... 2333612429
- coletay
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Re: RACE-AssaultRacerz New Map
Den, Doge said FPS was much better, may just be you?
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Re: RACE-AssaultRacerz New Map
One bug worth fixing before uploading it :
There's some spots, when you fall in the abyss, you don't die when you bit the map's border. You have to console suicide, and then spec and rejoin or change team to be able to re-spawn. The teambalancer in ldg can make that an impossible thing to do.
only major thing i see.
oh, and : great map. hope w'ell play it regularily.
-----EDIT------------
more feedback :
FIrst try on ldg, and we all agreed that the timer was set too short.
There's some spots, when you fall in the abyss, you don't die when you bit the map's border. You have to console suicide, and then spec and rejoin or change team to be able to re-spawn. The teambalancer in ldg can make that an impossible thing to do.
only major thing i see.
oh, and : great map. hope w'ell play it regularily.
-----EDIT------------
more feedback :
FIrst try on ldg, and we all agreed that the timer was set too short.
Last edited by Youpie on Thu 01 Dec , 2016 2:47 am, edited 1 time in total.
- Calypto
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Re: RACE-AssaultRacerz New Map
I wish I read that before uploading
- Den
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Re: RACE-AssaultRacerz New Map
Some players said that FPS becomes so low that some lags can appear. In general there are no problems which make map unplayable, moreover needed to look at it on full server. Let's upload it and see.
- Calypto
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Re: RACE-AssaultRacerz New Map
Upon taking a further look in the editor, I noticed that you used anti portals instead of zone portals. Please read this to understand the difference:
http://www.unrealtexture.com/Unreal/Dow ... ation.html
I removed all anti portals and used zone portals instead, aligned the textures, fixed the black elevator, fixed the kill volume, added a time extension of 10 minutes after the first objective, and used RGB8 lightmap compression.
http://www.unrealtexture.com/Unreal/Dow ... ation.html
I removed all anti portals and used zone portals instead, aligned the textures, fixed the black elevator, fixed the kill volume, added a time extension of 10 minutes after the first objective, and used RGB8 lightmap compression.
- bOnO
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Re: RACE-AssaultRacerz New Map
We'll see how it goes with the timer, but yesterday with good drivers (and nasty shooters), the 20 minutes were too short and we barely completed obj 2. Adding only 10 minutes might not be sufficient. Maybe do something like Derby and add 10 minutes after each obj is done?
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
- Den
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Re: RACE-AssaultRacerz New Map
Most difficult is 1st obj, 20-25 mins must be default time and +10 mins for 2nd and same for 3rd, +5 mins or nothing for last. 40-50 mins is correct time for this map.
- Earl_Vencar.:LLS:.
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Re: RACE-AssaultRacerz New Map
Needs fog. FPS rate is terrible.
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”
- Den
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Re: RACE-AssaultRacerz New Map
Still? Afrer Calypto's fix? Didn't see last one
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