RACE-AssaultRacerz New Map

For posting your maps.
Post Reply

How should Air support vehicles be utilized in this level(AssaultRacerz only)?

No Raptor or manta support.
2
22%
Raptor(prison) and manta (non prison).
4
44%
Raptor(non-prison) and manta(prison)
0
No votes
Raptor and manta support(both prison).
0
No votes
Raptor and manta support(both non-prison).
1
11%
Only raptor(non-prison).
0
No votes
Only manta(non-prison).
0
No votes
Only raptor(prison).
1
11%
Only manta(prison).
0
No votes
Leave map with the current edits however set objective 1's manta to be non-prison.
0
No votes
No opinion.
1
11%
 
Total votes: 9

User avatar
coletay
Member
Posts: 156
Joined: Sun 09 Oct , 2016 12:31 pm
Location: England
Contact:

Re: RACE-AssaultRacerz New Map

Post by coletay » Thu 01 Dec , 2016 1:29 am

MAP READY !!!

Finally, after 5 test sessions map is now ready to be uploaded to the LDG Server!! link to DL is below, please upload it ASAP! :)

Thanks,

Cole


DL Link: http://s000.tinyupload.com/?file_id=067 ... 2333612429

User avatar
coletay
Member
Posts: 156
Joined: Sun 09 Oct , 2016 12:31 pm
Location: England
Contact:

Re: RACE-AssaultRacerz New Map

Post by coletay » Thu 01 Dec , 2016 1:44 am

Den, Doge said FPS was much better, may just be you?

Youpie
Member
Posts: 9
Joined: Mon 28 Apr , 2014 5:20 pm
Contact:

Re: RACE-AssaultRacerz New Map

Post by Youpie » Thu 01 Dec , 2016 2:15 am

One bug worth fixing before uploading it :

There's some spots, when you fall in the abyss, you don't die when you bit the map's border. You have to console suicide, and then spec and rejoin or change team to be able to re-spawn. The teambalancer in ldg can make that an impossible thing to do.

only major thing i see.

oh, and : great map. hope w'ell play it regularily.

-----EDIT------------

more feedback :
FIrst try on ldg, and we all agreed that the timer was set too short.
Last edited by Youpie on Thu 01 Dec , 2016 2:47 am, edited 1 time in total.

User avatar
Calypto
Posts: 1878
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
Contact:

Re: RACE-AssaultRacerz New Map

Post by Calypto » Thu 01 Dec , 2016 2:17 am

I wish I read that before uploading
Image

User avatar
Den
System Administrator
Posts: 591
Joined: Sat 05 Mar , 2016 5:51 am
Location: Russia ✈ Kazakhstan
Contact:

Re: RACE-AssaultRacerz New Map

Post by Den » Thu 01 Dec , 2016 2:26 am

Some players said that FPS becomes so low that some lags can appear. In general there are no problems which make map unplayable, moreover needed to look at it on full server. Let's upload it and see.

User avatar
Calypto
Posts: 1878
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
Contact:

Re: RACE-AssaultRacerz New Map

Post by Calypto » Thu 01 Dec , 2016 3:57 am

Upon taking a further look in the editor, I noticed that you used anti portals instead of zone portals. Please read this to understand the difference:
http://www.unrealtexture.com/Unreal/Dow ... ation.html

I removed all anti portals and used zone portals instead, aligned the textures, fixed the black elevator, fixed the kill volume, added a time extension of 10 minutes after the first objective, and used RGB8 lightmap compression.

User avatar
bOnO
UT2004 Administrator
Posts: 1345
Joined: Thu 11 Feb , 2010 11:13 pm
Location: France
Contact:

Re: RACE-AssaultRacerz New Map

Post by bOnO » Thu 01 Dec , 2016 6:16 pm

We'll see how it goes with the timer, but yesterday with good drivers (and nasty shooters), the 20 minutes were too short and we barely completed obj 2. Adding only 10 minutes might not be sufficient. Maybe do something like Derby and add 10 minutes after each obj is done?
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

User avatar
Den
System Administrator
Posts: 591
Joined: Sat 05 Mar , 2016 5:51 am
Location: Russia ✈ Kazakhstan
Contact:

Re: RACE-AssaultRacerz New Map

Post by Den » Thu 01 Dec , 2016 6:34 pm

Most difficult is 1st obj, 20-25 mins must be default time and +10 mins for 2nd and same for 3rd, +5 mins or nothing for last. 40-50 mins is correct time for this map.

User avatar
Earl_Vencar.:LLS:.
Disappeared Administrator
Posts: 1060
Joined: Thu 15 Jul , 2010 6:36 pm
Location: Bermuda
Contact:

Re: RACE-AssaultRacerz New Map

Post by Earl_Vencar.:LLS:. » Thu 01 Dec , 2016 8:40 pm

Needs fog. FPS rate is terrible.
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”

User avatar
Den
System Administrator
Posts: 591
Joined: Sat 05 Mar , 2016 5:51 am
Location: Russia ✈ Kazakhstan
Contact:

Re: RACE-AssaultRacerz New Map

Post by Den » Thu 01 Dec , 2016 8:45 pm

Still? Afrer Calypto's fix? Didn't see last one

Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests