RACE-AssaultRacerz New Map

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How should Air support vehicles be utilized in this level(AssaultRacerz only)?

No Raptor or manta support.
2
22%
Raptor(prison) and manta (non prison).
4
44%
Raptor(non-prison) and manta(prison)
0
No votes
Raptor and manta support(both prison).
0
No votes
Raptor and manta support(both non-prison).
1
11%
Only raptor(non-prison).
0
No votes
Only manta(non-prison).
0
No votes
Only raptor(prison).
1
11%
Only manta(prison).
0
No votes
Leave map with the current edits however set objective 1's manta to be non-prison.
0
No votes
No opinion.
1
11%
 
Total votes: 9

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Calypto
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Re: RACE-AssaultRacerz New Map

Post by Calypto » Thu 01 Dec , 2016 10:46 pm

Yeah, it was still laggy in the garage room and in the outside rooms. Not sure what's causing that, the map itself is simple. I'll see what I can do later today.

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Den
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Re: RACE-AssaultRacerz New Map

Post by Den » Thu 01 Dec , 2016 10:51 pm

True, FPS it seems didn't even change

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Calypto
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Re: RACE-AssaultRacerz New Map

Post by Calypto » Fri 02 Dec , 2016 4:33 am

It appears that the barrels were the main cause of the lag: they now have a cull distance of 10000UU, and I've also fixed the lights. The benders in the garage seem to cause a drop in framerate as well, but I don't know why.

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Den
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Re: RACE-AssaultRacerz New Map

Post by Den » Fri 02 Dec , 2016 9:37 am

What about to make wall between bases not invisible so players won't see enemy base? Not a solution but x2 less load...

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coletay
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Re: RACE-AssaultRacerz New Map

Post by coletay » Fri 02 Dec , 2016 1:23 pm

Thank you for all the help and edits Calypso, great job! Also Calypto THANK YOU so much for the link to the tutorial, ive been looking everywhere about how to add zone portals, but i couldnt find a link to help me! hense the antiportals,
Ill also be taking a look at the edits so that i can learn for future maps. If you have a link to a tutorial about aligning textures that would be amazing.

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coletay
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Re: RACE-AssaultRacerz New Map

Post by coletay » Fri 02 Dec , 2016 2:13 pm

I dont know why Calypso but on obj2 you seem to have accidentally added two seethrough blue walls into it ramdomly in the air

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Eiforia
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Re: RACE-AssaultRacerz New Map

Post by Eiforia » Fri 02 Dec , 2016 2:17 pm

Is good. Walls in the air. Ask walkinded :)
"I shall listen to Roy Orbison - "It's Over" in memory of Hamish" - Azarael

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Thewalkingdead3
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Re: RACE-AssaultRacerz New Map

Post by Thewalkingdead3 » Fri 02 Dec , 2016 2:35 pm

Eiforia wrote:Is good. Walls in the air. Ask walkinded :)
Toz eiforgod
Le silence rend les rageux encore plus fou 🔪
Retient un truc je ferrai plus d'effort pour revenir vers toi
Tu m'a trahis sa veut dire que tu as pas des rourounette

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Calypto
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Re: RACE-AssaultRacerz New Map

Post by Calypto » Fri 02 Dec , 2016 4:25 pm

uh fuck i'll fix it later
align textures: select texture, Shift+T, f5, alignment, planar

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coletay
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Re: RACE-AssaultRacerz New Map

Post by coletay » Fri 02 Dec , 2016 6:09 pm

awesome thanks, ye dont want floating walls on my map thanks, im 25 not 15 :)

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