RACE-AssaultRacerz New Map

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How should Air support vehicles be utilized in this level(AssaultRacerz only)?

No Raptor or manta support.
2
22%
Raptor(prison) and manta (non prison).
4
44%
Raptor(non-prison) and manta(prison)
0
No votes
Raptor and manta support(both prison).
0
No votes
Raptor and manta support(both non-prison).
1
11%
Only raptor(non-prison).
0
No votes
Only manta(non-prison).
0
No votes
Only raptor(prison).
1
11%
Only manta(prison).
0
No votes
Leave map with the current edits however set objective 1's manta to be non-prison.
0
No votes
No opinion.
1
11%
 
Total votes: 9

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Earl_Vencar.:LLS:.
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Re: RACE-AssaultRacerz New Map

Post by Earl_Vencar.:LLS:. » Wed 30 Nov , 2016 12:05 am

The map hasn't been zoned by portals, so your machine is constantly loading every aspect of the map at once. This eats up memory and damages performance, particularly in places like the vehicle spawn. If he adds portals between zones, performance and ultimately fps will increase.
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”

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Den
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Re: RACE-AssaultRacerz New Map

Post by Den » Wed 30 Nov , 2016 12:11 am

Coletay, probably you should do it. I have not bad hardware but can see and feel some FPS decline, players with old hardware will have problems 100%

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coletay
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Re: RACE-AssaultRacerz New Map

Post by coletay » Wed 30 Nov , 2016 1:00 am

Okay, all Fixes done, hoping its uploaded for tommorow to play!

FIXED - Objective Triggers , all doors now open correctly and dont close, now have access to 3rd and 4th objective.
FIXED - Less barrels but not less too many :P
FIXED - no shock rifles in map
FIXED - Walled off under second base to avoid glitching/jumping to skip obj
FIXED - Glass wall after first base and glass wall above.
FIXED- Sentinals at 2nd base.

Dont think anything else needs fixing ! Earl when it comes to portals/antiportals im clueless! so ive left them the same, if you wish to edit them yourself please feel free (or gimme a link to a tutorial)

Anyway, the map is now ready to play! enjoy !

http://s000.tinyupload.com/?file_id=880 ... 6945176415

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coletay
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Re: RACE-AssaultRacerz New Map

Post by coletay » Wed 30 Nov , 2016 1:03 am

If you could lemme know how to make portals, instead of antiportals i would be thankful, but like i said if not feel free to place them yourself.

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Den
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Re: RACE-AssaultRacerz New Map

Post by Den » Wed 30 Nov , 2016 1:05 am

We are going to test it now)

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coletay
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Re: RACE-AssaultRacerz New Map

Post by coletay » Wed 30 Nov , 2016 1:05 am

can i join!

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Den
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Re: RACE-AssaultRacerz New Map

Post by Den » Wed 30 Nov , 2016 1:12 am

ofc

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Den
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Re: RACE-AssaultRacerz New Map

Post by Den » Wed 30 Nov , 2016 2:20 am

Unbelievable but he really fixed all he wrote in a couple of hours... New players tested again, we found some more places to glitch, it seems will test it tomorrow again! Very good job!

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0rang3
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Re: RACE-AssaultRacerz New Map

Post by 0rang3 » Wed 30 Nov , 2016 1:34 pm

Was pretty enjoyable to test Cole's map, i like to find shortcuts (=

Very good job on your map and especially speed of fixing. +1

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coletay
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Re: RACE-AssaultRacerz New Map

Post by coletay » Wed 30 Nov , 2016 3:06 pm

Hey Peeps,

Done some new and HOPEFULLY final fixes to the level :)

FIXED- Movers at 2nd obj will always move now
FIXED- Glitch near 2nd obj where hellbender can jump fixed.
FIXED- Benders moved at 2nd base so they dont hit the wall
FIXED- Sentinals at 2nd base dont shoot too far.
FIXED- Put I & II and III & IIII on spawn doors to stop confusion.
FIXED- Sky on last obj doesnt mess up anymore.
FIXED - Glitch on third objective where bender can jump fixed.
FIXED- Changed all the trigger names of Obj Movers.
FIXED- Added a Description to Level Properties at Den's Request.

Lets test !

http://s000.tinyupload.com/?file_id=006 ... 4392459330

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