So.... ColesCastle

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coletay
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So.... ColesCastle

Post by coletay » Thu 22 Dec , 2016 8:45 pm

So... i decided to start building a huge raceway castle, this isnt a simple map that will take a week like previous ones, this will be a big and long one, as you can see only a tiny portion of inside the castle is done, thats 2 days work.. it will be multi level, about 10 levels or more. Also will be racing inside and out. and for the first time you wont have a space map from me, ill actually shine some light on this one. :)

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coletay
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Re: So.... ColesCastle

Post by coletay » Thu 22 Dec , 2016 8:49 pm

The outside will have a lot more details than shown obviously, this is just the start :)

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Den
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Re: So.... ColesCastle

Post by Den » Thu 22 Dec , 2016 9:41 pm

Looks great, I worry only about one thing - size of file...

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0rang3
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Re: So.... ColesCastle

Post by 0rang3 » Thu 22 Dec , 2016 10:28 pm

Or length of map. How long are u planning to make it?

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Den
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Re: So.... ColesCastle

Post by Den » Thu 22 Dec , 2016 10:30 pm

it seems 1-2 hours, after dinner

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coletay
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Re: So.... ColesCastle

Post by coletay » Thu 22 Dec , 2016 11:29 pm

no an hour at most :)

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coletay
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Re: So.... ColesCastle

Post by coletay » Thu 22 Dec , 2016 11:30 pm

and ill compress the file :)

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0rang3
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Re: So.... ColesCastle

Post by 0rang3 » Thu 22 Dec , 2016 11:30 pm

Size of file is ok, btw. Remember Calypto was talking about RGB8 lightmap.

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Re: So.... ColesCastle

Post by Donnie » Fri 23 Dec , 2016 1:05 am

What happens when you enable that option?

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Calypto
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Re: So.... ColesCastle

Post by Calypto » Fri 23 Dec , 2016 2:12 am

Smaller filesize and higher quality

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