RACE-[IKS]-ColesCastle

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coletay
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Re: RACE-[IKS]-ColesCastle

Post by coletay » Fri 30 Dec , 2016 6:12 pm

Ah true, will hold it off until saturday then :) !

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coletay
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Re: RACE-[IKS]-ColesCastle

Post by coletay » Sun 01 Jan , 2017 6:08 pm

3rd obj ready for testing tonight, if anyones around and dens around :) Happy new year!

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Den
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Re: RACE-[IKS]-ColesCastle

Post by Den » Sun 01 Jan , 2017 6:11 pm

I'm ready

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coletay
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Re: RACE-[IKS]-ColesCastle

Post by coletay » Sun 01 Jan , 2017 7:04 pm

Awesome, gimme a few hours to finish the last few things and ill be on TS. test for around 9pm CET if peeps are on :)

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coletay
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Re: RACE-[IKS]-ColesCastle

Post by coletay » Sun 15 Jan , 2017 8:38 pm

Final Test for IKS race will be tommorow (16.01.17) around 8pm GMT , Hoping for it to be on LDG sometime soon this week :)

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coletay
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Re: RACE-[IKS]-ColesCastle

Post by coletay » Sun 12 Feb , 2017 4:49 pm

UPDATE FOR COLESCASTLE

Soon there will be an updated version of ColesCastle added to LDG, the file has been sent to the admins already.

Changes:
- Removed ALL Trees, some other BSP, messed around with the Fog and Removed some vehicles where there was too many to hopefully solve the FPS issue atleast somewhat if not fully.
- Added a New Spawn Point, after getting to the Halfway Point of OBJ2
- Fiddled around with the Extra Time after each Obj so there isnt such a long period left.

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iRobot
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Re: RACE-[IKS]-ColesCastle

Post by iRobot » Sun 12 Feb , 2017 8:17 pm

Thanks man now we have no oxygen D=

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coletay
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Re: RACE-[IKS]-ColesCastle

Post by coletay » Sun 12 Feb , 2017 8:42 pm

no oxygen?

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Calypto
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Re: RACE-[IKS]-ColesCastle

Post by Calypto » Sun 12 Feb , 2017 11:08 pm

trees produce oxygen

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coletay
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Re: RACE-[IKS]-ColesCastle

Post by coletay » Sun 12 Feb , 2017 11:31 pm

How dumb can i be lol.

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