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Re: RACE-[IKS]-ColesCastle

Posted: Fri 30 Dec , 2016 6:12 pm
by coletay
Ah true, will hold it off until saturday then :) !

Re: RACE-[IKS]-ColesCastle

Posted: Sun 01 Jan , 2017 6:08 pm
by coletay
3rd obj ready for testing tonight, if anyones around and dens around :) Happy new year!

Re: RACE-[IKS]-ColesCastle

Posted: Sun 01 Jan , 2017 6:11 pm
by Den
I'm ready

Re: RACE-[IKS]-ColesCastle

Posted: Sun 01 Jan , 2017 7:04 pm
by coletay
Awesome, gimme a few hours to finish the last few things and ill be on TS. test for around 9pm CET if peeps are on :)

Re: RACE-[IKS]-ColesCastle

Posted: Sun 15 Jan , 2017 8:38 pm
by coletay
Final Test for IKS race will be tommorow (16.01.17) around 8pm GMT , Hoping for it to be on LDG sometime soon this week :)

Re: RACE-[IKS]-ColesCastle

Posted: Sun 12 Feb , 2017 4:49 pm
by coletay
UPDATE FOR COLESCASTLE

Soon there will be an updated version of ColesCastle added to LDG, the file has been sent to the admins already.

Changes:
- Removed ALL Trees, some other BSP, messed around with the Fog and Removed some vehicles where there was too many to hopefully solve the FPS issue atleast somewhat if not fully.
- Added a New Spawn Point, after getting to the Halfway Point of OBJ2
- Fiddled around with the Extra Time after each Obj so there isnt such a long period left.

Re: RACE-[IKS]-ColesCastle

Posted: Sun 12 Feb , 2017 8:17 pm
by iRobot
Thanks man now we have no oxygen D=

Re: RACE-[IKS]-ColesCastle

Posted: Sun 12 Feb , 2017 8:42 pm
by coletay
no oxygen?

Re: RACE-[IKS]-ColesCastle

Posted: Sun 12 Feb , 2017 11:08 pm
by Calypto
trees produce oxygen

Re: RACE-[IKS]-ColesCastle

Posted: Sun 12 Feb , 2017 11:31 pm
by coletay
How dumb can i be lol.