Race-Mesozoikum

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d0ge
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Race-Mesozoikum

Post by d0ge » Sat 01 Jul , 2017 10:58 pm

My first real attempt to make a map
Always open for feedback :)

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http://www117.zippyshare.com/v/AcViycC2/file.html

(I moved the movers infront of the objectives a little bit to the side - so you can finish the map offline/solo)

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Den
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Re: Race-Mesozoikum

Post by Den » Sun 02 Jul , 2017 12:27 am

What is about FPS?

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Den
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Re: Race-Mesozoikum

Post by Den » Sun 02 Jul , 2017 1:21 am

1. Yes, map has too many different things, it makes it big (75 mb) and reduces FPS a lot
2. 1st obj is too easy to do
3. 1st obj and has not enough open space, it's boring for gunners, same as on cole's castle
4. Easy to reach enemy spawn and sk
5. Small bug (video 1)
6. When 1st obj is done track to it is not locked and arrow is same color as everything around, noobs will miss it and go to wrong way
7. When 2nd obj is current also easy to reach enemy spawn. Sure something must be done with navigation, there are too many roads, better if noobs were able to use only correct one
8. 2nd track is also easy and has not enough places to shoot, it's long and boting
9. That place with gravity, it will take time for noobs to understand where to go, it looks like I should drive to wrong direction (video 2)
10. 3rd track sure needs checkpoints
11. 3rd track is too wide and has too high skirtings, amost impossible to fall, it makes this track also too easy
12. Hip bone is laggy, can get deadly stuck in it ot fall through
13. Probably points for objectives must be same if they are all same difficulty



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Den
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Re: Race-Mesozoikum

Post by Den » Sun 02 Jul , 2017 1:34 am

10. CPs seems to be fine

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