AS-AztecScorpion

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ô_waffleking_ô
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Environmental Issue

Post by ô_waffleking_ô » Fri 05 Nov , 2010 6:16 pm

Socio wrote:Spikes are still RAGEfull... imo try not to make them instant kill, maybe just set them to somewhere around 100dmg per second, this way they will be deadly only for footers.
EDIT*
Also make them no collission so Scorps wont get stuck on them.
That's what spikes are suppose to do...ROFL
Spike Punctures tire obv
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iZumo
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Re: AS-AztecScorpion

Post by iZumo » Sat 30 Jul , 2011 8:53 pm

Soooo - coverted it to RACE. Aside from that:

- visual tweaks
- removed that gravity volume on the ramp on 1st obj
- fixed spikes (collision / damage / timing for nitro vehicles)
- fixed movers collision for last obj

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KimiRäikkönen
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Re: AS-AztecScorpion

Post by KimiRäikkönen » Mon 19 Sep , 2011 8:52 pm

izumo can u send me ldgobjects.u so I can edit the map, I cant open your version in UED.
Or post the link to download here, there are 915981515 subjects since i last came here

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iZumo
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Re: AS-AztecScorpion

Post by iZumo » Mon 19 Sep , 2011 9:01 pm


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KimiRäikkönen
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Re: AS-AztecScorpion

Post by KimiRäikkönen » Tue 20 Sep , 2011 6:20 pm

New version of AztecScorpion:

People complaining objective 2 is harder/longer than objective 3, so:

-Made Objective 3 longer.

http://www61.zippyshare.com/v/31749708/file.html

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iZumo
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Re: AS-AztecScorpion

Post by iZumo » Tue 20 Sep , 2011 8:29 pm

Last obj is bugged (one of the loops is glitched and the end of the "wave" prior loops is making the vehicle stuck for some reason (maybe make the wave moar poly).

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bOnO
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Re: AS-AztecScorpion

Post by bOnO » Tue 20 Sep , 2011 11:31 pm

And if you modify something again, please rise the timing for the spikes at objective #2 between the moment they rise and they go back down. It's VERY tight and doesn't allow any mistake; and when people able to do it are not on the server (about 5), it ends in camping under the bases for 20 minutes. Thanks.
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

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Crunch
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Re: AS-AztecScorpion

Post by Crunch » Wed 21 Sep , 2011 1:35 pm

When you know how to do 2nd obj, it's easy to do it over and over :p
Np.

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KimiRäikkönen
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Re: AS-AztecScorpion

Post by KimiRäikkönen » Wed 21 Sep , 2011 11:47 pm

yes those loopings are bugging like hell. Ive tested them and they didnt bug, neither did the 'wave'... do you think you can fix it np4izumo?

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iZumo
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Re: AS-AztecScorpion

Post by iZumo » Wed 21 Sep , 2011 11:56 pm

Ok I'll fix that and upload it. As for the spikes, no, let's keep them in "no noob" state.

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