AS-AztecScorpion
- KimiRäikkönen
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- PALADIN
- Banned
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- Joined: Wed 07 Sep , 2011 8:24 pm
Re: AS-AztecScorpion
Wow, so that's Kimi's map? Greate idea!
Note: 3rd objetvie is easier than 2nd, its should be hardened somehow.
Note: 3rd objetvie is easier than 2nd, its should be hardened somehow.
bOnO: Calypto, and you plan to correct all the phrases of everybody? We are not all English pros you know...
PALADIN: Aza, please continue correcting my phrases, thank you for that teaching.
PALADIN: Aza, please continue correcting my phrases, thank you for that teaching.
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Re: AS-AztecScorpion
It actually have been extended, but has a bug which needs to be solved (didn't have the time yet).
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Re: AS-AztecScorpion
hey all,
whats your view on the weapon balance (or even outside weapon placement) at spawn, we had almost the entire blue team shockballing (+lg+spinning around in the cars firing green sh.t) at any player that tried to exit the spawn area, no effort at all was made by them to race, not easy to go up against with a grenade launcher and an off balanced scorp, even if weapons were available at the start it would have taken close to spawn camping to get through it as you take two steps and your dead?
any chance the heavy weapons could be moved a little further, perhaps dotted along each path as a reward\incentive to drive?
you could always return to that area via teleport after each objective.
also there seems to be a new craze for going up the mountains and on top of the spawn areas blocking volume and shockballing from up there where you get a nice view of the exiting team, could ya make it a lil taller plz
whats your view on the weapon balance (or even outside weapon placement) at spawn, we had almost the entire blue team shockballing (+lg+spinning around in the cars firing green sh.t) at any player that tried to exit the spawn area, no effort at all was made by them to race, not easy to go up against with a grenade launcher and an off balanced scorp, even if weapons were available at the start it would have taken close to spawn camping to get through it as you take two steps and your dead?
any chance the heavy weapons could be moved a little further, perhaps dotted along each path as a reward\incentive to drive?
you could always return to that area via teleport after each objective.
also there seems to be a new craze for going up the mountains and on top of the spawn areas blocking volume and shockballing from up there where you get a nice view of the exiting team, could ya make it a lil taller plz
"To Scarecrow's surprise, the gas has no effect on Joker, who in turn beats him with a chair"
- Socio
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Re: AS-AztecScorpion
I personaly dont have any issues with weaponbalance at Aztec whatsoever, but Izumos inability to properly block maps is known far and wide. Yeah I noticed people standing in air, on the blocking volumes over the spawns and sniping. Its not direct spawnkilling and/or glitching so cant do anything about them.
Another example is StadiumRace ShockScorpion, when people often blast themselves over the track walls and take advantage of the fail-collision tribunes staticmesh and wide obj radius.
Another example is StadiumRace ShockScorpion, when people often blast themselves over the track walls and take advantage of the fail-collision tribunes staticmesh and wide obj radius.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
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Re: AS-AztecScorpion
Stadium has only an issue that you can blast urself out track & no collision for the stadium SM. The glitch to get exit is however fixed. And yeah Aztec misses a purging volume above bases (only has hitscan volume to prevent killing from hills).
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Re: AS-AztecScorpion
The music in EMP Aztec is "Sunkissed", you can download here: http://upload-it.ch/upload/Sunkissed.ogg
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