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RACE-HappyScorpion64

Posted: Thu 18 Jan , 2018 10:05 pm
by darkelf
Map: HappyScorpion64
Made by: Anonymous and Aquablue
Description: Happy scorpion race, re textured and added features to resemble a Mario 64 theme.
Converted to LDG Racing game type by: dark_elfy
Minor changes: Fixed collision on multiple movers and got rid of some build log errors.
Screenshot:
Shot00007.png
Going to keep both the original and this version in map list for two weeks. Vote in poll on which version you like best. Winner will be the one that stays in map list.
Edit: Removing poll, see below conversation.

Re: RACE-HappyScorpion64

Posted: Thu 18 Jan , 2018 10:29 pm
by Earl_Vencar.:LLS:.
Would we be able to keep both and convert one to EMP, one to Quantum?

By the way, I don't think the Mario version is in the map list - looks like there's a file missing?

Re: RACE-HappyScorpion64

Posted: Thu 18 Jan , 2018 10:33 pm
by Satin
I'd like to keep both too, can we have the original in quantum :)

Re: RACE-HappyScorpion64

Posted: Thu 18 Jan , 2018 11:11 pm
by darkelf
Sorry, meant to put a caveat in first post that map should be in map list in a few min. Working on final fixes on movers to prevent cars falling through.

I wouldn't be opposed to keeping both and making this version or original a different vehicle. Was trying to prevent chain voting of same or similar maps.. I know there was something we did in the past to prevent this I think for the scorpionrace maps but not sure how it was done or if we still have that in effect. I'll remove poll and see if we can pursue this idea instead.

Edit: Map is now in rotation after the completion of current map.

Re: RACE-HappyScorpion64

Posted: Fri 19 Jan , 2018 10:00 am
by iRobot
I'd also like to add a vote for keeping both. There is simply no reason not to give people the choice. Just group them together in the same map pool so they can't be played back to back.

Or perhaps have one as an assault map and one as a race map with garages.

Re: RACE-HappyScorpion64

Posted: Thu 25 Jan , 2018 11:04 pm
by darkelf
Change log:
-Fixed error with cp's getting reset after optional objective was done. Thanks to irobot for helping me find the cause of this problem and helping troubleshoot the solution.
-Fixed camera view for obj 1.


Side note: The song for this map is titled "SuperMario64Main", however it was not on the ut redirect(where I found this map). Anyone have this .ogg file? Or does anyone have any request for a different song choice and the .ogg file to go with it?

Re: RACE-HappyScorpion64

Posted: Fri 26 Jan , 2018 9:44 am
by iRobot
SuperMario64Main implies it's simply the Super Mario 64 title screen music. Perhaps just slap that into an ogg format.

Probably isn't too hard, I'll give it a go later if I remember to.

Re: RACE-HappyScorpion64

Posted: Mon 29 Jan , 2018 10:54 pm
by darkelf
Supermario64main.ogg file has been found or created by irobot and is now on server. Thanks!

Re: RACE-HappyScorpion64

Posted: Fri 09 Mar , 2018 1:25 pm
by darkelf
Changes made:
-Added sniper rifle to the original locations that the normal map had. I think we all were missing out on the sniper rifle. If I missed a location that it should be let me know and I'll do a hot fix.