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RACE-[TheWalking]Speed-Bender

Posted: Tue 23 Jan , 2018 3:27 pm
by darkelf
Delayed post:

Change log 1/4/2018:
-Added exploit/glitch protection to entire map by utilizing checkpoints. Caveat: Original author has verbally advised that they are done with mapping. Two admins agreed that this change needed to be made.

Change log 1/23/2018:
-At request of level creator, put name convention of v1 back into name so they can see all the x amount of plays they had with this prior name convention.

Re: RACE-[TheWalking]Speed-Bender

Posted: Fri 26 Jan , 2018 1:32 pm
by Satin
Can you add a 5 min time extension after obj 2, to make obj 3 achievable, obj 2 is very hard to complete given it's openness and it would help

Re: RACE-[TheWalking]Speed-Bender

Posted: Fri 26 Jan , 2018 2:12 pm
by darkelf
I would love to see the original map maker do a better job of designing that obj but, since he no longer maps.. I think its reasonable to add a 5 min extension.

Change log:
-5 min extension added to objective 2.

Re: RACE-[TheWalking]Speed-Bender

Posted: Fri 26 Jan , 2018 4:13 pm
by Satin
Thank you

Re: RACE-[TheWalking]Speed-Bender

Posted: Thu 08 Mar , 2018 10:28 pm
by darkelf
Change log:
-Added sentinels to spawns to prevent potential spawn killing.
-Renamed map to RACE-Speed-Bender[Walking] at relayed info advising that mapper approves of this name. Map renamed to prevent any potential problems with [] bracket system.