AS-Cimerion

For posting your maps.
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ô_waffleking_ô
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Stolen!

Post by ô_waffleking_ô » Sun 03 Oct , 2010 12:57 pm

Wired wrote:Image

Uploaded with ImageShack.us

Have I won?
I think Wired hijacked your map, Azazael. xD
Image Image Image
Image

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Azarael
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Re: AS-Cimerion

Post by Azarael » Sat 09 Oct , 2010 2:00 pm

I thought this was going to take longer than it did.

Entrance is temp. I'm not retarded enough to have it that small. Additionally, the texturing problems with the towers are going to require correction as well - it's a stock mesh with bad UV mapping.

After this... it's terrain time. I have the layouts for the very beginning of th map, but I haven't yet thought up the landing bay.
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Wired
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Re: AS-Cimerion

Post by Wired » Sat 09 Oct , 2010 8:22 pm

I shall keep my thoughts to myself for now.

I hope you will be changing the backwards C8 door on the right.

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Azarael
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Re: AS-Cimerion

Post by Azarael » Sat 09 Oct , 2010 8:29 pm

Naturally. Also, ouch.

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shadownoon
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Re: AS-Cimerion

Post by shadownoon » Sun 10 Oct , 2010 8:31 am

He isn't skilled enough in the art of Graphic Design to fix the C8 dilemma.
Image

So glad i kept that picture xD
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]sNi[ShadowNoon

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KimiRäikkönen
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Re: AS-Cimerion

Post by KimiRäikkönen » Sat 16 Oct , 2010 12:38 am

nice theme with the simular meshes / textures.
the gameplay would be good if you wont use too many details which may lower player's fps
how many objs u made?
but why are you mapping a 6v6 - 8v8 map which will be uploaded at a 16v16 slot server?

┌∩┐(◣_◢)┌∩┐

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bOnO
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Re: AS-Cimerion

Post by bOnO » Sat 16 Oct , 2010 12:43 am

the server is rarely full nowadays...
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

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Azarael
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Re: AS-Cimerion

Post by Azarael » Sat 16 Oct , 2010 1:24 am

KimiRäikkönen wrote:nice theme with the simular meshes / textures.
the gameplay would be good if you wont use too many details which may lower player's fps
how many objs u made?
but why are you mapping a 6v6 - 8v8 map which will be uploaded at a 16v16 slot server?
Ta.

Map is optimised.

atm, 5. final will have 9

Like bono said, not that many people are on these days.

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shadownoon
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Re: AS-Cimerion

Post by shadownoon » Sat 16 Oct , 2010 1:40 am

Azarael wrote:
KimiRäikkönen wrote:nice theme with the simular meshes / textures.
the gameplay would be good if you wont use too many details which may lower player's fps
how many objs u made?
but why are you mapping a 6v6 - 8v8 map which will be uploaded at a 16v16 slot server?
Ta.

Map is optimised.

atm, 5. final will have 9

Like bono said, not that many people are on these days.
And i can't imagine the map being voted if the server is harbouring even a HANDFUL of noobs.
Image

]sNi[ShadowNoon

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Socio
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Re: AS-Cimerion

Post by Socio » Sat 16 Oct , 2010 11:01 am

Yeah, they will probably vote Derby or something else the doesent require them to aim, shoot, dodge or teamwork.

But no worries, When there will be enought of players who can do all of the above, the map will be voted :)
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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