AS-Cimerion
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: AS-Cimerion
There is much more progress than this, but while you're waiting I guess this illustrates a few things that have changed since p55.
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Re: AS-Cimerion
wait, that's still not done?
- Azarael
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Re: AS-Cimerion
I've been preoccupied.
- corinne h
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Re: AS-Cimerion
It's a beautiful piece of work so far. I like the exterior scenery especially.
- Azarael
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Re: AS-Cimerion
New version coming real soon to address the issues. It may end up being the final length as it is - after all, Fallen only has 4 areas.
- Azarael
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- KimiRäikkönen
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Re: AS-Cimerion
very nice map, i like the design AND the gameplay, something you dont see very often on maps.
Even tho the fps gets lower advancing on the map, that can be fixed np.
You should add like five 50s around the map, and some 100s, maybe an ion painter in the first area (outside)?
Also in the first area, you could add some blocking volumes around the hills, blocking players from sneaking around the back.
(like angelmapper did in subrosa)
And also at one objective (screenshot below) you can shoot the objective as a defender, from your spawn, which is very lame)
I copy/paste the mesh you used to block the 'sewer lock' obj.
That's it so far np.
Even tho the fps gets lower advancing on the map, that can be fixed np.
You should add like five 50s around the map, and some 100s, maybe an ion painter in the first area (outside)?
Also in the first area, you could add some blocking volumes around the hills, blocking players from sneaking around the back.
(like angelmapper did in subrosa)
And also at one objective (screenshot below) you can shoot the objective as a defender, from your spawn, which is very lame)
I copy/paste the mesh you used to block the 'sewer lock' obj.
That's it so far np.
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