AS-Cimerion

For posting your maps.
Post Reply
User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: AS-Cimerion

Post by Azarael » Tue 19 Oct , 2010 12:41 am


User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: AS-Cimerion

Post by Azarael » Tue 19 Oct , 2010 1:11 am


User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: AS-Cimerion

Post by Azarael » Fri 26 Nov , 2010 12:02 am

http://upload-it.ch/upload/Mission6TUpdate.rar

Update for Mission06T to prevent version mismatch

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: AS-Cimerion

Post by Azarael » Sun 05 Dec , 2010 1:16 am

There is much more progress than this, but while you're waiting I guess this illustrates a few things that have changed since p55.

Image

onrust
Member
Posts: 222
Joined: Tue 23 Mar , 2010 8:55 pm
Contact:

Re: AS-Cimerion

Post by onrust » Sun 05 Dec , 2010 3:58 pm

wait, that's still not done?

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: AS-Cimerion

Post by Azarael » Sun 05 Dec , 2010 4:47 pm

I've been preoccupied.

User avatar
corinne h
V.I.P. Member
Posts: 38
Joined: Sat 12 Jun , 2010 1:29 am
Contact:

Re: AS-Cimerion

Post by corinne h » Wed 08 Dec , 2010 8:46 pm

It's a beautiful piece of work so far. I like the exterior scenery especially.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: AS-Cimerion

Post by Azarael » Wed 08 Dec , 2010 11:20 pm

New version coming real soon to address the issues. It may end up being the final length as it is - after all, Fallen only has 4 areas.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: AS-Cimerion

Post by Azarael » Wed 08 Dec , 2010 11:52 pm


User avatar
KimiRäikkönen
Member
Posts: 287
Joined: Sat 13 Feb , 2010 12:48 am
Location: the hood
Contact:

Re: AS-Cimerion

Post by KimiRäikkönen » Fri 10 Dec , 2010 2:29 pm

very nice map, i like the design AND the gameplay, something you dont see very often on maps.
Even tho the fps gets lower advancing on the map, that can be fixed np.
You should add like five 50s around the map, and some 100s, maybe an ion painter in the first area (outside)?
Also in the first area, you could add some blocking volumes around the hills, blocking players from sneaking around the back.
(like angelmapper did in subrosa)
And also at one objective (screenshot below) you can shoot the objective as a defender, from your spawn, which is very lame)
I copy/paste the mesh you used to block the 'sewer lock' obj.
That's it so far np.
Attachments
np
np
cimerion1.jpg (252.75 KiB) Viewed 2469 times

┌∩┐(◣_◢)┌∩┐

Post Reply

Who is online

Users browsing this forum: No registered users and 16 guests