AS-LegoPyra-2k11

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KimiRäikkönen
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AS-LegoPyra-2k11

Post by KimiRäikkönen » Thu 23 Dec , 2010 2:34 pm

- Changed the first objective a bit.
- Changed the third objective a bit.
- Added an optional objective on the way to objective three, which opens a teleporter to shorten the path np.

http://www37.zippyshare.com/v/99623954/file.html

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iZumo
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Re: AS-LegoPyra-2k11

Post by iZumo » Thu 23 Dec , 2010 2:59 pm

Fix karma on the first bridge (the one father from the start). If you glitch it well, the scorp wents through the side and even lands on wheels and you can finish obj.

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KimiRäikkönen
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Re: AS-LegoPyra-2k11

Post by KimiRäikkönen » Fri 24 Dec , 2010 2:14 am

- Fixed the bridge collision

If you downloaded the previous 2k11 version remove it, and then download this, or else it might give a version mismatch error.

http://www53.zippyshare.com/v/26068976/file.html

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Genesis
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Re: AS-LegoPyra-2k11

Post by Genesis » Fri 24 Dec , 2010 4:58 pm

This sounds like a complete waste of time
Two things are infinite, the universe and human stupidity, and I am not yet completely sure about the universe - Albert Einstein

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Socio
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Re: AS-LegoPyra-2k11

Post by Socio » Fri 24 Dec , 2010 10:10 pm

Pyra always was a completly wast of time, both for people who tried to fix it (indeed they made it better, but aws it worth the effort?) and people who play it.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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KimiRäikkönen
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Re: AS-LegoPyra-2k11

Post by KimiRäikkönen » Sat 25 Dec , 2010 3:51 pm

did u play it yet

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Azarael
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Re: AS-LegoPyra-2k11

Post by Azarael » Sat 25 Dec , 2010 4:48 pm

Get off the forum it is Christmas :/

iZumo
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Re: AS-LegoPyra-2k11

Post by iZumo » Wed 29 Dec , 2010 12:20 am

KimiRäikkönen wrote:- Fixed the bridge collision

If you downloaded the previous 2k11 version remove it, and then download this, or else it might give a version mismatch error.

http://www53.zippyshare.com/v/26068976/file.html
No you didn't fix it. Disable collision on the static mesh and use invisible collision hull for collision.

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Re: AS-LegoPyra-2k11

Post by Conqueror » Tue 04 Jan , 2011 11:43 pm

The third objective for this map is possibly the most poorly thought out objective i've seen in a map.

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Re: AS-LegoPyra-2k11

Post by iZumo » Tue 04 Jan , 2011 11:51 pm

RAGE! Ever though that if deemer projectile is blocked it still does the radius damage around that area (obj1 -> deem the defenders).

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