mapfixes

For posting your maps.
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iZumo
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Re: mapfixes

Post by iZumo » Sat 19 Feb , 2011 7:18 pm

I think it's caused by the speed cap increase.

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Socio
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Re: mapfixes

Post by Socio » Tue 26 Apr , 2011 11:56 pm

AS-BallxRedux-R3
http://upload-it.ch/upload/AS-BallxRedux-R3.rar

-Last area got redone from scrap, hopefully will flow better now.
Also had to change the skybox, since the old one somehow got textures F'ed up and I didnt know whats going on with them(they got streached out much, re-aligning didnt do a thing).
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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Socio
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Re: mapfixes

Post by Socio » Wed 27 Apr , 2011 2:30 pm

AS-Legowars[F8]
http://upload-it.ch/upload/AS-LegowarsF8.rar

Tried to make it more attacker friendly, keyword being "try".
Most of the changes involve proper texturing and weaponlockers editing to give attackers more power, except last area where I did reworked the side "lego tower" objective to actually make more sense now and give attackers some proper goodies.
Music is RS-Hell Trooper, added it in the rar if someone doesent have it yet.

Wanted to edit the bsp too, but seeing things like this made me realise its a worthless effort.
Image
I dont even know how you can make something like that in the first place...
Image
Sub->Sub->Add...

Also occured lava zones made out 3 volume brushes and solid bridges too.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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Socio
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Re: mapfixes

Post by Socio » Fri 29 Apr , 2011 8:09 pm

AS-Fort-Marina(S1)
http://upload-it.ch/upload/AS-Fort-Marina(S1).rar

-Lots of small tweaks (textures, sm edits etc.) to improve visuals.
-Tweaked up the lift area, removed the mover lift and left the shaft open, also edited the room a bit, hopefully will be less spammy now.
-Patched up the optimisation of the map (since the author had put lots of antiportals in solid bsp walls), changed the terrain at last area for it also.
-Added original maps music to the rar in case someone doesnt have it.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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Socio
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Re: mapfixes

Post by Socio » Wed 01 Jun , 2011 12:58 pm

> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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Socio
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Re: mapfixes

Post by Socio » Sun 12 Jun , 2011 7:54 pm

http://upload-it.ch/upload/RACESunshineF3b.zip

- 6 Hellbenders + 5 Scorpion = enought vehicles for a 23 person team~
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

TheDejaVuPl@yer

Re: mapfixes

Post by TheDejaVuPl@yer » Mon 13 Jun , 2011 7:43 pm

http://upload-it.ch/upload/AS-Legowars[F9][I2].zip

Removed any "Wrecker" prizes from all vehicles and turrets, doubled sentinels at double underground hold-obj's to harden defenders glitching to pass to that obj's.

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Socio
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Re: mapfixes

Post by Socio » Sat 16 Jul , 2011 5:39 pm

> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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Socio
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Re: mapfixes

Post by Socio » Sun 17 Jul , 2011 12:25 am

http://upload-it.ch/upload/SunMoon.zip

- Sunshine ramp fix
- MoonValley unarmed with removed deemer, lg and sr, quantum without deemer, decreased driver dmg ratio and tp back to spawn at the end of both
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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KimiRäikkönen
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Re: mapfixes

Post by KimiRäikkönen » Tue 20 Sep , 2011 3:50 pm

Socio wrote: I dont even know how you can make something like that in the first place...
2pro4socio2make np

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