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Re: Racing maps (LDGObjects)

Posted: Mon 06 Feb , 2017 6:29 pm
by bOnO
Would it be possible to have updated packages/additional files to have atlas/dragonfly/trial cars working offline? It would be great ;)

Re: Racing maps (LDGObjects)

Posted: Tue 07 Feb , 2017 1:25 am
by Calypto
As a server admin, you can get the files from the server.

Re: Racing maps (LDGObjects)

Posted: Tue 07 Feb , 2017 5:48 pm
by bOnO
Of course, but it was more to ask if we could release the files publicly so that everybody can play. And I don't think it's my own right to do that.

Re: Racing maps (LDGObjects)

Posted: Tue 07 Feb , 2017 8:50 pm
by coletay
bOnO wrote:Of course, but it was more to ask if we could release the files publicly so that everybody can play. And I don't think it's my own right to do that.
Would enjoy that!

Re: Racing maps (LDGObjects)

Posted: Wed 08 Feb , 2017 1:53 pm
by iRobot
Just go to ldg server at 3am and vote it to practice LOL

Re: Racing maps (LDGObjects)

Posted: Thu 07 Dec , 2017 8:22 pm
by darkelf
Just recently installed unreal on a windows machine and plan on assisting with unreal ed issues and map edits. However the only offline version of nitro vehicles I have access to is NV8 Patch 13 which doesn't include a scorpion that has dodge jump ability. Is there any version available to the public that includes this vehicle or is there any way to get the current NV8 Patch 14 to work offline? I tried creating my own .ucl for nv8 patch 14 (from cache) but was unable to get it to show up in the mutator list.

Re: Racing maps (LDGObjects)

Posted: Fri 15 Dec , 2017 1:55 pm
by darkelf
Bumping this topic and also reporting a bug.

Further plea for nitro support offline: Is there any way us level editors can get a working offline version of nitro vehicles that provides a scorpion that has bunny hop jump capabilities? The current and only way to test our levels is on the running game sever to determine if we created jumps that are actually possible with nitro and scorpion bunny hopping. I need not explain why this is a horrible and extremely aggravated thing for a level creator, admins and for the people in server that are subjected to these trial runs.

N8V_Patch13 vehicles bug: Testing and optimizing levels is becoming a challenge for me and for Doge. We are both trying to solve the fps drops in a level. I have tried reducing ever known possible culprit to this fps drop. I have narrowed down my client's problem with the fps drop to entering any scorpion, levi or bender from N8V_path13(frame rate drops from around 200-250 to 20-30 fps. However entering a normal onslaught rv or prv has no substantial fps drop other than 10 fps or so. This is making it hard to optimize levels let alone test maps offline with a significant fps drop.

We need the tools to make decent levels and most importantly playable levels for the server. Please I beg of whoever to assist in giving us the tools we need.

Re: Racing maps (LDGObjects)

Posted: Fri 15 Dec , 2017 2:37 pm
by iZumo
Well, there's a technical issue (portion of the nitro vehicles p14 is server only). But since it's you then there's the option to un-retire as well ;)

Re: Racing maps (LDGObjects)

Posted: Fri 15 Dec , 2017 2:59 pm
by darkelf
It would be nice to have just a partial version (specifically scorpion bunny hopping ability) outside of that pretty sure the rest of the level creators can work around any other obstacles like trial vehicles.

On side note: I’m willing to “un-retire”, I can help with testing the community levels prior to them going to server if you can’t atm give them a newer version of nitro to work with. Also can help make sure levels pass a generic playability test to help out the other team members of ldg.

Re: Racing maps (LDGObjects)

Posted: Sun 17 Dec , 2017 7:48 pm
by iRobot
elf back as a yellow

Image