Racing maps (LDGObjects)

For posting your maps.
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Izumo
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Re: Racing maps (LDGObjects)

Post by Izumo » Sun 07 Sep , 2014 10:58 am

Updated LDGObjects:
- checkpoints can be disabled by code (used in Megafun Race)
- Dragonfly no longer subject to checkpoints

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darkelf
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Re: Racing maps (LDGObjects)

Post by darkelf » Sun 07 Sep , 2014 12:54 pm

Izumo wrote:Updated LDGObjects:
- checkpoints can be disabled by code (used in Megafun Race)
- Dragonfly no longer subject to checkpoints
I believe deemers are still effected by checkpoints as well.
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Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
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Socio
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Re: Racing maps (LDGObjects)

Post by Socio » Mon 08 Sep , 2014 11:58 am

darkelf wrote:I believe deemers are still effected by checkpoints as well.
So there still will be "accidental" spawnkills with Redeemer when it will get reset to the wrong spawn? ;B
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

Izumo
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Re: Racing maps (LDGObjects)

Post by Izumo » Mon 08 Sep , 2014 1:28 pm

I believe that was fixed a while ago.

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Azarael
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Re: Racing maps (LDGObjects)

Post by Azarael » Mon 08 Sep , 2014 2:06 pm

If it was, I didn't fix it.

Izumo
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Re: Racing maps (LDGObjects)

Post by Izumo » Mon 08 Sep , 2014 2:16 pm

I saw in the code a check for redeemer missile.

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Azarael
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Re: Racing maps (LDGObjects)

Post by Azarael » Mon 08 Sep , 2014 2:20 pm

Must have forgotten to upload it.

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darkelf
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Re: Racing maps (LDGObjects)

Post by darkelf » Fri 19 Sep , 2014 11:49 pm

Izumo wrote:- checkpoints can be disabled by code (used in Megafun Race)
How exactly did you do this? As it is now causing me to be unable to test out my checkpoints for maps offline. Is there some option I need to enable? If so, where and how?
Image
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

Izumo
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Re: Racing maps (LDGObjects)

Post by Izumo » Sat 20 Sep , 2014 6:23 am

The Megafun mutator disables them by code using additional property (which is enabled by default). You should not need to do any changes. I tested them online.

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darkelf
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Re: Racing maps (LDGObjects)

Post by darkelf » Sat 20 Sep , 2014 12:49 pm

Hmm well i just re installed all the ldg game files and reconfigured it all again.. now it seems to be happy. Thanks.
Image
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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