Racing maps (LDGObjects)

For posting your maps.
Post Reply
User avatar
Satin
UT2004 Administrator
Posts: 575
Joined: Sat 15 Dec , 2012 12:07 pm
Location: UK
Contact:

Re: Racing maps (LDGObjects)

Post by Satin » Tue 25 Nov , 2014 4:27 pm

Thanks disablenextobjective worked a treat.
Image

User avatar
Satin
UT2004 Administrator
Posts: 575
Joined: Sat 15 Dec , 2012 12:07 pm
Location: UK
Contact:

Re: Racing maps (LDGObjects)

Post by Satin » Thu 18 Dec , 2014 5:03 pm

Is there a mutator or similar to enable jump in scorps offline, as a lot of maps need you to jump and the jump function isn't on the map in offline mode
Image

User avatar
darkelf
Disappeared Administrator
Posts: 949
Joined: Sun 15 Jan , 2012 12:34 pm
Contact:

Re: Racing maps (LDGObjects)

Post by darkelf » Thu 18 Dec , 2014 5:21 pm

Stunt vehicles is the default mutator that can do this however its only useable in onslaught. There is some mods that allow you to do this in assault..

This is the one I recall

http://www.utzone.de/forum/downloads.ph ... 4&langid=2

You may have to read the readme to set it up properly.. Note you will not get nitro as it will most likely override nitro vehicles
Image
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

User avatar
Satin
UT2004 Administrator
Posts: 575
Joined: Sat 15 Dec , 2012 12:07 pm
Location: UK
Contact:

Re: Racing maps (LDGObjects)

Post by Satin » Thu 18 Dec , 2014 10:46 pm

Tried it, no config to be set, and it doesn't appear to work in LDG Gaming gametype sadly.
Image

User avatar
darkelf
Disappeared Administrator
Posts: 949
Joined: Sun 15 Jan , 2012 12:34 pm
Contact:

Re: Racing maps (LDGObjects)

Post by darkelf » Thu 18 Dec , 2014 11:46 pm

Hmm what maps would you like playable off line? I'll do quick fixed versions so you don't need jump.
Image
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

User avatar
Satin
UT2004 Administrator
Posts: 575
Joined: Sat 15 Dec , 2012 12:07 pm
Location: UK
Contact:

Re: Racing maps (LDGObjects)

Post by Satin » Fri 19 Dec , 2014 12:15 am

That's a kind offer, I do however d/load pretty much all the racing maps so I can practise my (poor) driving and know which way to go when the real thing comes on-line. I think that would be a bit too much to expect.
Image

User avatar
darkelf
Disappeared Administrator
Posts: 949
Joined: Sun 15 Jan , 2012 12:34 pm
Contact:

Re: Racing maps (LDGObjects)

Post by darkelf » Fri 19 Dec , 2014 2:14 am

Satin wrote:That's a kind offer, I do however d/load pretty much all the racing maps so I can practise my (poor) driving and know which way to go when the real thing comes on-line. I think that would be a bit too much to expect.

I think it would be helpful to a few people along with you. Seems to come up pretty often with the issue of not being able to do certain maps offline. Weather it be trail scorp maps or vehicle jump maps.
Image
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

User avatar
coletay
Member
Posts: 156
Joined: Sun 09 Oct , 2016 12:31 pm
Location: England
Contact:

Re: Racing maps (LDGObjects)

Post by coletay » Wed 23 Nov , 2016 6:48 pm

So ive done all the instructions, created the .ini files etc, how do i now add this to my map? i cant find any LDG vehicle stuff in the actors browser on UEd

User avatar
Earl_Vencar.:LLS:.
UT2004 Administrator
Posts: 1056
Joined: Thu 15 Jul , 2010 6:36 pm
Location: England
Contact:

Re: Racing maps (LDGObjects)

Post by Earl_Vencar.:LLS:. » Wed 23 Nov , 2016 7:09 pm

You'll have to open the LDGObjects package in the actors tab to access the files.
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”

User avatar
coletay
Member
Posts: 156
Joined: Sun 09 Oct , 2016 12:31 pm
Location: England
Contact:

Re: Racing maps (LDGObjects)

Post by coletay » Thu 24 Nov , 2016 6:07 pm

Awesome thanks !

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests