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Re: Racing maps (LDGObjects)

Posted: Tue 25 Nov , 2014 4:27 pm
by Satin
Thanks disablenextobjective worked a treat.

Re: Racing maps (LDGObjects)

Posted: Thu 18 Dec , 2014 5:03 pm
by Satin
Is there a mutator or similar to enable jump in scorps offline, as a lot of maps need you to jump and the jump function isn't on the map in offline mode

Re: Racing maps (LDGObjects)

Posted: Thu 18 Dec , 2014 5:21 pm
by darkelf
Stunt vehicles is the default mutator that can do this however its only useable in onslaught. There is some mods that allow you to do this in assault..

This is the one I recall

http://www.utzone.de/forum/downloads.ph ... 4&langid=2

You may have to read the readme to set it up properly.. Note you will not get nitro as it will most likely override nitro vehicles

Re: Racing maps (LDGObjects)

Posted: Thu 18 Dec , 2014 10:46 pm
by Satin
Tried it, no config to be set, and it doesn't appear to work in LDG Gaming gametype sadly.

Re: Racing maps (LDGObjects)

Posted: Thu 18 Dec , 2014 11:46 pm
by darkelf
Hmm what maps would you like playable off line? I'll do quick fixed versions so you don't need jump.

Re: Racing maps (LDGObjects)

Posted: Fri 19 Dec , 2014 12:15 am
by Satin
That's a kind offer, I do however d/load pretty much all the racing maps so I can practise my (poor) driving and know which way to go when the real thing comes on-line. I think that would be a bit too much to expect.

Re: Racing maps (LDGObjects)

Posted: Fri 19 Dec , 2014 2:14 am
by darkelf
Satin wrote:That's a kind offer, I do however d/load pretty much all the racing maps so I can practise my (poor) driving and know which way to go when the real thing comes on-line. I think that would be a bit too much to expect.

I think it would be helpful to a few people along with you. Seems to come up pretty often with the issue of not being able to do certain maps offline. Weather it be trail scorp maps or vehicle jump maps.

Re: Racing maps (LDGObjects)

Posted: Wed 23 Nov , 2016 6:48 pm
by coletay
So ive done all the instructions, created the .ini files etc, how do i now add this to my map? i cant find any LDG vehicle stuff in the actors browser on UEd

Re: Racing maps (LDGObjects)

Posted: Wed 23 Nov , 2016 7:09 pm
by Earl_Vencar.:LLS:.
You'll have to open the LDGObjects package in the actors tab to access the files.

Re: Racing maps (LDGObjects)

Posted: Thu 24 Nov , 2016 6:07 pm
by coletay
Awesome thanks !