Bugreports

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StarmanNL
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Re: Bugreports

Post by StarmanNL » Mon 07 Nov , 2011 6:44 pm

Takeo wrote:could you send us a picture of how it looks like? i mean where it is.
i checked the map for playerspawners via actorsearching and found 11 playerstarts which are all in the map
Its just outside the gate, @ the truck. There is no way out.
Greetz, Starman[NL]

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PALADIN
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Re: Bugreports

Post by PALADIN » Mon 07 Nov , 2011 7:34 pm

did you pushed "Show Hidden" before check that?
bOnO: Calypto, and you plan to correct all the phrases of everybody? We are not all English pros you know...
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StarmanNL
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Re: Bugreports

Post by StarmanNL » Mon 07 Nov , 2011 7:59 pm

PALADIN wrote:did you pushed "Show Hidden" before check that?
What you mean? 0.0
Greetz, Starman[NL]

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Takeo
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Re: Bugreports

Post by Takeo » Mon 07 Nov , 2011 8:56 pm

well.. you can hide everything in the editor.
i'll catch up on that..
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bOnO
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Re: Bugreports

Post by bOnO » Tue 08 Nov , 2011 12:19 am

I know what he means. The maps is split into 2 parts: the first one with the buildings and where there are the weapons (where you play) - and the second one where there is only landscape and where you can't go when you are in the 1st part (there is a gate and walls blocking the passage). But it has already happened that you could spawn in that second part and it kills the game because in this case all the players can't be killed as you can't shoot through the gate.
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Socio
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Re: Bugreports

Post by Socio » Tue 08 Nov , 2011 10:10 am

Probably the mapper just forgot to remove the spawns from DM-Warmbody, since DM-Warmerbody is a sized dow version of it.
http://www.mapraider.com/maps/?fileid=3318
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
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> H&some: its actually pretty good

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StarmanNL
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Re: Bugreports

Post by StarmanNL » Tue 08 Nov , 2011 3:20 pm

bOnO wrote:I know what he means. The maps is split into 2 parts: the first one with the buildings and where there are the weapons (where you play) - and the second one where there is only landscape and where you can't go when you are in the 1st part (there is a gate and walls blocking the passage). But it has already happened that you could spawn in that second part and it kills the game because in this case all the players can't be killed as you can't shoot through the gate.
Thats EXACTLY what i mean, thanks :D
Greetz, Starman[NL]

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Takeo
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Re: Bugreports

Post by Takeo » Tue 08 Nov , 2011 4:57 pm

i again had a look at the map and looked at every inch of the outside part.
including the two buildings, under the bridge, in the two snowfields between the rocks/mountains and even the place underground (which is blocked by arks).
the only thing i could find was the two pathnodes connected with each other and having no wires to the other pathnodes.
could you explain or make a picture of where exactly you are being spawned?
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giZmo
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Re: Bugreports

Post by giZmo » Tue 08 Nov , 2011 5:27 pm

Image

The spawnpoints should only be inside the courtyard...cause you can´t get over/through that barrier.

I had to download the map for taking the screenshot and the file was named "dmwarmerbodyfixed" so maybe you only got an old version on the server...
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Takeo
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Re: Bugreports

Post by Takeo » Tue 08 Nov , 2011 10:29 pm

I just see on the server that we have TWO maps... DM-WarmerBody and DM-WarmBody
DM-WarmBody has following difference: The Gate and doors are opened.

I looked in v1.0, the fixed version and WarmBody:
v1.0 and fixed have both no spawnpoint outside of the wall... WarmBody on the other hand does so (fortunately, since it's ment to be playable outside of the "castle")

What would you guys say about deleting the WarmerBody and just leaving the version where the gates are opened?
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